forked from jaildesigner-jailgames/jaildoctors_dilemma
unificats els resources en un namespace
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@@ -11,7 +11,7 @@
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/rendering/text.hpp" // Para Text, TEXT_STROKE
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, options, OptionsGame, SectionS...
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -209,7 +209,7 @@ void Ending::iniTexts() {
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sprite_texts_.clear();
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for (const auto& txt : texts) {
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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const float WIDTH = text->lenght(txt.caption, 1) + 2 + 2;
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const float HEIGHT = text->getCharacterSize() + 2 + 2;
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@@ -284,7 +284,7 @@ void Ending::iniPics() {
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EndingSurface sp;
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// Crea la texture
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sp.image_surface = Resource::get()->getSurface(pic.caption);
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sp.image_surface = Resource::Cache::get()->getSurface(pic.caption);
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sp.image_surface->setTransparentColor();
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const float WIDTH = sp.image_surface->getWidth();
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const float HEIGHT = sp.image_surface->getHeight();
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