cambiado el nombre de map.h a room.h

This commit is contained in:
2022-07-01 21:26:43 +02:00
parent 661b920dfa
commit 5530502bcf
10 changed files with 97 additions and 42 deletions

View File

@@ -97,9 +97,7 @@ void Director::init(Uint8 name)
mInput->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
mInput->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
mInput->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Z);
mInput->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_X);
mInput->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_C);
mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
mInput->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
mInput->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
@@ -109,9 +107,7 @@ void Director::init(Uint8 name)
mInput->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
mInput->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
mInput->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
mInput->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
mInput->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_B);
mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE);
mInput->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE);
}
@@ -200,6 +196,8 @@ void Director::setFileList()
mAsset->add("/media/lang/ba_BA.txt", lang);
mAsset->add("/data/gamecontrollerdb.txt", data);
mAsset->add("/data/config.bin", data, false);
mAsset->add("/data/room/01.room", room);
mAsset->add("/data/room/02.room", room);
}
// Carga el fichero de configuración