forked from jaildesigner-jailgames/jaildoctors_dilemma
cambiado el nombre de map.h a room.h
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@@ -97,9 +97,7 @@ void Director::init(Uint8 name)
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mInput->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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mInput->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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mInput->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Z);
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mInput->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_X);
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mInput->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_C);
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mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
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mInput->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
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mInput->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
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@@ -109,9 +107,7 @@ void Director::init(Uint8 name)
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mInput->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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mInput->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
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mInput->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
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mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_X);
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mInput->bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_Y);
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mInput->bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_B);
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mInput->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_B);
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mInput->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE);
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mInput->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE);
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}
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@@ -200,6 +196,8 @@ void Director::setFileList()
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mAsset->add("/media/lang/ba_BA.txt", lang);
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mAsset->add("/data/gamecontrollerdb.txt", data);
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mAsset->add("/data/config.bin", data, false);
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mAsset->add("/data/room/01.room", room);
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mAsset->add("/data/room/02.room", room);
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}
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// Carga el fichero de configuración
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