forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-tidy
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@@ -29,9 +29,9 @@ void CollisionMap::initializeSurfaces() {
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// Devuelve el tipo de tile que hay en ese pixel
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auto CollisionMap::getTile(SDL_FPoint point) const -> Tile {
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const int row = static_cast<int>(point.y / TILE_SIZE);
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const int col = static_cast<int>(point.x / TILE_SIZE);
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const int POS = row * MAP_WIDTH + col;
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const int ROW = static_cast<int>(point.y / TILE_SIZE);
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const int COL = static_cast<int>(point.x / TILE_SIZE);
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const int POS = (ROW * MAP_WIDTH) + COL;
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return getTile(POS);
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}
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