forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-tidy
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@@ -285,7 +285,7 @@ void Ending2::updateSprites(float delta) {
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const float Y = sprite->getPosY();
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const float H = sprite->getHeight();
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const float CANVAS_H = static_cast<float>(Options::game.height);
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const auto CANVAS_H = Options::game.height;
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// Checkpoint inferior: sprite entra per baix → generar de dalt a baix
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if (Y > static_cast<float>(ENTRY_EXIT_PADDING) && Y <= CANVAS_H - H - ENTRY_EXIT_PADDING && sprite->getProgress() >= 1.0F && sprite->isTransitionDone()) {
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@@ -306,7 +306,7 @@ void Ending2::updateTextSprites(float delta) {
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const float Y = sprite->getPosY();
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const float H = sprite->getHeight();
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const float CANVAS_H = static_cast<float>(Options::game.height);
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const auto CANVAS_H = Options::game.height;
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if (Y > static_cast<float>(ENTRY_EXIT_PADDING) && Y <= CANVAS_H - H - ENTRY_EXIT_PADDING && sprite->getProgress() >= 1.0F && sprite->isTransitionDone()) {
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sprite->startGenerate(TRANSITION_DURATION_MS, DissolveDirection::UP);
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@@ -325,7 +325,7 @@ void Ending2::updateTexts(float delta) {
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const float Y = sprite->getPosY();
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const float H = sprite->getHeight();
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const float CANVAS_H = static_cast<float>(Options::game.height);
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const auto CANVAS_H = Options::game.height;
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// Checkpoint inferior: text entra per baix → generar de dalt a baix
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if (Y > static_cast<float>(ENTRY_EXIT_PADDING) && Y <= CANVAS_H - H - ENTRY_EXIT_PADDING && sprite->getProgress() >= 1.0F && sprite->isTransitionDone()) {
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