forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre del enemigo diskette a floppy
This commit is contained in:
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Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
@@ -11,8 +11,8 @@ itemColor1=bright_green
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itemColor2=green
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itemColor2=green
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=15
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x=15
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@@ -11,8 +11,8 @@ itemColor1=red
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itemColor2=magenta
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itemColor2=magenta
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=9
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x=9
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@@ -27,8 +27,8 @@ color=green
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[/enemy]
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[/enemy]
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=1
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x=1
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@@ -11,8 +11,8 @@ itemColor1=yellow
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itemColor2=red
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itemColor2=red
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=5
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x=5
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@@ -27,8 +27,8 @@ color=green
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[/enemy]
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[/enemy]
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=12
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x=12
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@@ -9,8 +9,8 @@ roomLeft=26.room
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roomRight=0
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roomRight=0
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#[enemy]
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#[enemy]
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#tileSetFile=diskette.png
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#tileSetFile=floppy.png
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#animation=diskette.ani
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#animation=floppy.ani
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#width=16
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#width=16
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#height=16
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#height=16
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#x=2
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#x=2
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@@ -11,8 +11,8 @@ itemColor1=green
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itemColor2=red
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itemColor2=red
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=20
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x=20
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@@ -9,8 +9,8 @@ roomLeft=0
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roomRight=49.room
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roomRight=49.room
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=7
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x=7
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@@ -25,8 +25,8 @@ color=magenta
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[/enemy]
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[/enemy]
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=floppy.png
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animation=diskette.ani
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animation=floppy.ani
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width=16
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width=16
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height=16
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height=16
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x=20
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x=20
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@@ -585,7 +585,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("demon.png");
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textureList.push_back("demon.png");
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textureList.push_back("heavy.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("floppy.png");
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textureList.push_back("dong.png");
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textureList.push_back("dong.png");
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textureList.push_back("guitar.png");
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textureList.push_back("guitar.png");
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textureList.push_back("jailbattle_alien.png");
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textureList.push_back("jailbattle_alien.png");
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@@ -648,7 +648,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("demon.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("floppy.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("jailbattle_alien.ani");
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animationList.push_back("jailbattle_alien.ani");
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@@ -759,7 +759,7 @@ void Director::loadResources(section_t section)
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textureList.push_back("crosshair.png");
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textureList.push_back("crosshair.png");
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textureList.push_back("demon.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("floppy.png");
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textureList.push_back("dong.png");
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textureList.push_back("dong.png");
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textureList.push_back("guitar.png");
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textureList.push_back("guitar.png");
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textureList.push_back("heavy.png");
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textureList.push_back("heavy.png");
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@@ -840,7 +840,7 @@ void Director::loadResources(section_t section)
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animationList.push_back("crosshair.ani");
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animationList.push_back("crosshair.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("floppy.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("heavy.ani");
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@@ -1537,8 +1537,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
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asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
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asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
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asset->add(prefix + "/data/enemies/dimallas.ani", t_data);
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asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
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asset->add(prefix + "/data/enemies/dimallas.png", t_bitmap);
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asset->add(prefix + "/data/enemies/diskette.ani", t_data);
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asset->add(prefix + "/data/enemies/floppy.ani", t_data);
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asset->add(prefix + "/data/enemies/diskette.png", t_bitmap);
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asset->add(prefix + "/data/enemies/floppy.png", t_bitmap);
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asset->add(prefix + "/data/enemies/dong.ani", t_data);
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asset->add(prefix + "/data/enemies/dong.ani", t_data);
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asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
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asset->add(prefix + "/data/enemies/dong.png", t_bitmap);
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asset->add(prefix + "/data/enemies/guitar.ani", t_data);
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asset->add(prefix + "/data/enemies/guitar.ani", t_data);
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@@ -288,7 +288,7 @@ void Ending2::iniSpriteList()
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// Añade los valores
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// Añade los valores
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spriteList.push_back("bin");
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spriteList.push_back("bin");
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spriteList.push_back("diskette");
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spriteList.push_back("floppy");
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spriteList.push_back("bird");
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spriteList.push_back("bird");
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spriteList.push_back("chip");
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spriteList.push_back("chip");
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spriteList.push_back("jeannine");
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spriteList.push_back("jeannine");
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