forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -41,18 +41,18 @@ Credits::Credits()
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void Credits::checkEvents() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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globalEvents::check(event);
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GlobalEvents::check(event);
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}
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}
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// Comprueba las entradas
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void Credits::checkInput() {
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globalInputs::check();
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GlobalInputs::check();
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}
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// Inicializa los textos
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void Credits::iniTexts() {
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std::string keys = "";
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std::string keys;
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switch (Options::keys) {
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case Options::ControlScheme::CURSOR:
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@@ -205,9 +205,9 @@ void Credits::render() {
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text_surface_->render(0, 0);
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// Dibuja la textura que cubre el texto
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const int offset = std::min(counter_ / 8, 192 / 2);
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SDL_FRect srcRect = {0.0F, 0.0F, 256.0F, 192.0F - (offset * 2.0F)};
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cover_surface_->render(0, offset * 2, &srcRect);
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const int OFFSET = std::min(counter_ / 8, 192 / 2);
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SDL_FRect src_rect = {0.0F, 0.0F, 256.0F, 192.0F - (OFFSET * 2.0F)};
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cover_surface_->render(0, OFFSET * 2, &src_rect);
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// Dibuja el sprite con el brillo
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shining_sprite_->render(1, static_cast<Uint8>(PaletteColor::BRIGHT_WHITE));
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