forked from jaildesigner-jailgames/jaildoctors_dilemma
linter
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@@ -17,21 +17,21 @@
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#include "utils/utils.hpp" // Para PaletteColor
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// [SINGLETON]
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Notifier* Notifier::notifier_ = nullptr;
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Notifier* Notifier::notifier = nullptr;
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// [SINGLETON] Crearemos el objeto con esta función estática
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void Notifier::init(const std::string& icon_file, const std::string& text) {
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Notifier::notifier_ = new Notifier(icon_file, text);
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Notifier::notifier = new Notifier(icon_file, text);
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}
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// [SINGLETON] Destruiremos el objeto con esta función estática
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void Notifier::destroy() {
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delete Notifier::notifier_;
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delete Notifier::notifier;
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}
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// [SINGLETON] Con este método obtenemos el objeto y podemos trabajar con él
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Notifier* Notifier::get() {
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return Notifier::notifier_;
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return Notifier::notifier;
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}
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// Constructor
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@@ -138,9 +138,9 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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const int text_size = 6;
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const auto PADDING_IN_H = text_size;
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const auto PADDING_IN_V = text_size / 2;
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const int ICON_SPACE = icon >= 0 ? ICON_SIZE_ + PADDING_IN_H : 0;
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const int ICON_SPACE = icon >= 0 ? ICON_SIZE + PADDING_IN_H : 0;
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text_is = ICON_SPACE > 0 ? NotificationText::LEFT : text_is;
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const float WIDTH = Options::game.width - (PADDING_OUT_ * 2);
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const float WIDTH = Options::game.width - (PADDING_OUT * 2);
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const float HEIGHT = (text_size * texts.size()) + (PADDING_IN_V * 2);
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const auto SHAPE = NotificationShape::SQUARED;
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@@ -148,7 +148,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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float desp_h = 0;
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switch (Options::notifications.getHorizontalPosition()) {
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case Options::NotificationPosition::LEFT:
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desp_h = PADDING_OUT_;
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desp_h = PADDING_OUT;
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break;
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case Options::NotificationPosition::CENTER:
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@@ -156,7 +156,7 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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break;
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case Options::NotificationPosition::RIGHT:
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desp_h = Options::game.width - WIDTH - PADDING_OUT_;
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desp_h = Options::game.width - WIDTH - PADDING_OUT;
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break;
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default:
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@@ -165,10 +165,10 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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}
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// Posición vertical
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const int DESP_V = (Options::notifications.getVerticalPosition() == Options::NotificationPosition::TOP) ? PADDING_OUT_ : Options::game.height - HEIGHT - PADDING_OUT_;
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const int DESP_V = (Options::notifications.getVerticalPosition() == Options::NotificationPosition::TOP) ? PADDING_OUT : Options::game.height - HEIGHT - PADDING_OUT;
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// Offset
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const auto TRAVEL_DIST = HEIGHT + PADDING_OUT_;
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const auto TRAVEL_DIST = HEIGHT + PADDING_OUT;
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const int TRAVEL_MOD = (Options::notifications.getVerticalPosition() == Options::NotificationPosition::TOP) ? 1 : -1;
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const int OFFSET = !notifications_.empty() ? notifications_.back().y + TRAVEL_MOD * notifications_.back().travel_dist : DESP_V;
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@@ -217,9 +217,9 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Ui
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// Dibuja el icono de la notificación
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if (has_icons_ && icon >= 0 && texts.size() >= 2) {
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auto sp = std::make_unique<SurfaceSprite>(icon_surface_, (SDL_FRect){0, 0, ICON_SIZE_, ICON_SIZE_});
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sp->setPosition({PADDING_IN_H, PADDING_IN_V, ICON_SIZE_, ICON_SIZE_});
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sp->setClip((SDL_FRect){ICON_SIZE_ * (icon % 10), ICON_SIZE_ * (icon / 10), ICON_SIZE_, ICON_SIZE_});
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auto sp = std::make_unique<SurfaceSprite>(icon_surface_, (SDL_FRect){0, 0, ICON_SIZE, ICON_SIZE});
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sp->setPosition({PADDING_IN_H, PADDING_IN_V, ICON_SIZE, ICON_SIZE});
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sp->setClip((SDL_FRect){ICON_SIZE * (icon % 10), ICON_SIZE * (icon / 10), ICON_SIZE, ICON_SIZE});
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sp->render();
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}
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