forked from jaildesigner-jailgames/jaildoctors_dilemma
Optimizado un poco el title.cpp
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@@ -27,12 +27,12 @@ Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *rende
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Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
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{
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// Establece la posición X,Y del sprite
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x = rect.x;
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y = rect.y;
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this->x = rect.x;
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this->y = rect.y;
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// Establece el alto y el ancho del sprite
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w = rect.w;
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h = rect.h;
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this->w = rect.w;
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this->h = rect.h;
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// Establece el puntero al renderizador de la ventana
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this->renderer = renderer;
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