forked from jaildesigner-jailgames/jaildoctors_dilemma
Arco de salto mejorado
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@@ -316,12 +316,14 @@ int Room::getTile(SDL_Point point)
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if (pos < 512)
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{
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if (tilemap[pos] == 41)
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// Los tiles entre el 1 y el 80 son solidos
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if ((tilemap[pos] > 0) && (tilemap[pos] < 81))
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{
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return TILE_SOLID;
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}
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if (tilemap[pos] == 81)
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// Los tiles mayores de 80 son atravesables
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if (tilemap[pos] > 80)
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{
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return TILE_TRAVESSABLE;
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}
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