forked from jaildesigner-jailgames/jaildoctors_dilemma
cafe
This commit is contained in:
@@ -23,7 +23,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
||||
scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
|
||||
itemTracker = new ItemTracker();
|
||||
room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
|
||||
player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room, debug);
|
||||
player = new Player(spawnPoint, asset->get("player.png"), asset->get("player.ani"), renderer, asset, input, room, debug);
|
||||
eventHandler = new SDL_Event();
|
||||
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
|
||||
music = JA_LoadMusic(asset->get("game.ogg").c_str());
|
||||
@@ -318,7 +318,7 @@ void Game::killPlayer()
|
||||
|
||||
// Crea la nueva habitación y el nuevo jugador
|
||||
room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
|
||||
player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room, debug);
|
||||
player = new Player(spawnPoint, asset->get("player.png"), asset->get("player.ani"), renderer, asset, input, room, debug);
|
||||
}
|
||||
|
||||
// Recarga todas las texturas
|
||||
|
||||
Reference in New Issue
Block a user