forked from jaildesigner-jailgames/jaildoctors_dilemma
cafe
This commit is contained in:
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Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 222 B |
24
media/player/player2.ani
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24
media/player/player2.ani
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@@ -0,0 +1,24 @@
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frames_per_row=8
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frame_width=8
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frame_height=16
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[animation]
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name=stand
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speed=8
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loop=0
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frames=0
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[/animation]
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[animation]
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name=walk
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speed=8
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loop=0
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frames=0,1,2,3,4,5,6,7
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[/animation]
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[animation]
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name=walk_menu
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speed=0
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loop=0
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frames=0,1,2,3,4,5,6,7
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[/animation]
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BIN
media/player/player2.png
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BIN
media/player/player2.png
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Binary file not shown.
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After Width: | Height: | Size: 314 B |
@@ -185,8 +185,8 @@ bool Director::setFileList()
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asset->add("/media/enemies/sigmasua.png", bitmap);
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asset->add("/media/enemies/sigmasua.png", bitmap);
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asset->add("/media/enemies/sigmasua.ani", data);
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asset->add("/media/enemies/sigmasua.ani", data);
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asset->add("/media/player/player01.png", bitmap);
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asset->add("/media/player/player.png", bitmap);
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asset->add("/media/player/player01.ani", data);
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asset->add("/media/player/player.ani", data);
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asset->add("/media/items/items.png", bitmap);
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asset->add("/media/items/items.png", bitmap);
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@@ -23,7 +23,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
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itemTracker = new ItemTracker();
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itemTracker = new ItemTracker();
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room, debug);
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player = new Player(spawnPoint, asset->get("player.png"), asset->get("player.ani"), renderer, asset, input, room, debug);
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eventHandler = new SDL_Event();
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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@@ -318,7 +318,7 @@ void Game::killPlayer()
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// Crea la nueva habitación y el nuevo jugador
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room, debug);
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player = new Player(spawnPoint, asset->get("player.png"), asset->get("player.ani"), renderer, asset, input, room, debug);
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}
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}
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// Recarga todas las texturas
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// Recarga todas las texturas
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@@ -13,8 +13,8 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, int *lives, int *it
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this->clock = clock;
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this->clock = clock;
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// Reserva memoria para los objetos
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// Reserva memoria para los objetos
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texture = new LTexture(renderer, asset->get("player01.png"));
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texture = new LTexture(renderer, asset->get("player.png"));
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sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
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sprite = new AnimatedSprite(texture, renderer, asset->get("player.ani"));
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sprite->setCurrentAnimation("walk_menu");
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sprite->setCurrentAnimation("walk_menu");
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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