forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en el marcador
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@@ -15,9 +15,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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this->input = input;
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// Crea los objetos
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scoreboard = new ScoreBoard(renderer, asset);
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked);
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itemTracker = new ItemTracker();
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker);
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker,&itemsPicked);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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@@ -27,6 +27,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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// Inicializa variables
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ticks = 0;
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ticksSpeed = 15;
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playerLives = 9;
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itemsPicked = 0;
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section.name = SECTION_PROG_GAME;
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section.subsection = SUBSECTION_GAME_PLAY;
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@@ -239,7 +241,7 @@ bool Game::changeRoom(std::string file)
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room = nullptr;
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// Crea un objeto habitación nuevo a partir del fichero
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room = new Room(asset->get(file), renderer, asset, itemTracker);
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room = new Room(asset->get(file), renderer, asset, itemTracker, &itemsPicked);
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success = true;
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}
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@@ -381,11 +383,13 @@ void Game::checkPlayerAndItems()
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// Mata al jugador
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void Game::killPlayer()
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{
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playerLives--;
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// Destruye la habitacion y el jugador
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delete room;
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delete player;
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker);
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker, &itemsPicked);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
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}
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