This commit is contained in:
JailDesigner committed 2022-11-30 08:27:11 +01:00
commit 6557dea2bb
45 files changed
+262 -178

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+8 -5
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@@ -2,7 +2,7 @@ executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
version = v1.06.1
version = v1.06.2
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
@@ -33,9 +33,9 @@ windows_release:
powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force}
# Copy root files
powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)"
powershell Copy-Item "LICENSE.txt" -Destination "$(releaseFolder)"
powershell Copy-Item "README.md" -Destination "$(releaseFolder)"
powershell Copy-Item "release\SDL2.dll" -Destination "$(releaseFolder)"
powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)"
# Build
g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
@@ -80,9 +80,12 @@ macos_release:
# Copy files
cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
cp LICENSE "$(releaseFolder)"
cp LICENSE.txt "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Create links
ln -s /Applications "$(releaseFolder)"/Applications
# Build INTEL
clang++ $(source) -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
@@ -120,7 +123,7 @@ linux_release:
# Copy data
cp -R data "$(releaseFolder)"
cp LICENSE "$(releaseFolder)"
cp LICENSE.txt "$(releaseFolder)"
cp README.md "$(releaseFolder)"
# Delete data
+2 -2
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@@ -1,4 +1,4 @@
# JailDoctor's Dilemma (v1.06.1)
# JailDoctor's Dilemma (v1.06.2)
JailDoc es un Jailer. A los Jailers les gusta empezar proyectos. A nadie le gusta terminarlos. Los Jailers viven en la Jail. A la Jail va uno a empezar proyectos. A la Jail va uno a enseñar sus proyectos. A la Jail va uno a aprender como empezar nuevos proyectos. A la Jail va uno a ayudar a sus compañeros a que empiecen nuevos proyectos.
@@ -40,7 +40,7 @@ El juego permite tanto el uso del teclado como de un mando de control. Las tecla
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar
- **Cursores**: Para mover a izquierda o derecha a JailDoc y para saltar. En el fichero de configuración se pueden cambiar las teclas por otras opciones prefijadas: O, P para moverse y Q para saltar o A, D para moverse y W para saltar.
- **Tecla M**: Activa o desactiva la música
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+14 -14
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@@ -9,8 +9,8 @@ roomLeft=0
roomRight=02.room
[enemy]
tileSetFile=jailer.png
animation=jailer.ani
tileSetFile=jailer_#1.png
animation=jailer_#1.ani
width=16
height=16
x=1
@@ -25,8 +25,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=jailer3.png
animation=jailer3.ani
tileSetFile=jailer_#3.png
animation=jailer_#3.ani
width=16
height=16
x=4
@@ -41,8 +41,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=jailer.png
animation=jailer.ani
tileSetFile=jailer_#1.png
animation=jailer_#1.ani
width=16
height=16
x=7
@@ -57,8 +57,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=jailer2.png
animation=jailer2.ani
tileSetFile=jailer_#2.png
animation=jailer_#2.ani
width=16
height=16
x=10
@@ -73,8 +73,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=jailer.png
animation=jailer.ani
tileSetFile=jailer_#1.png
animation=jailer_#1.ani
width=16
height=16
x=13
@@ -89,8 +89,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=printer.png
animation=printer.ani
tileSetFile=elsa.png
animation=elsa.ani
width=16
height=16
x=3
@@ -105,8 +105,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=printer.png
animation=printer.ani
tileSetFile=elsa.png
animation=elsa.ani
width=16
height=16
x=6
+1 -1
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@@ -18,7 +18,7 @@
0,0,0,0,0,0,0,0,531,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
0,0,0,0,0,0,0,0,0,531,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
0,0,0,0,0,0,0,0,0,0,349,349,349,349,349,349,349,349,349,349,349,538,0,0,0,0,0,0,0,0,0,17,
0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,349,349,349,349,349,349,349,349,349,349,0,0,349,349,349
563,563,563,563,563,563,563,563,563,563,0,0,0,41,41,41,41,349,349,349,349,349,349,349,349,349,349,0,0,349,349,349
</data>
</layer>
</map>
+5 -5
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@@ -9,13 +9,13 @@
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
25,0,0,0,527,25,25,25,25,25,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,25,25,25,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,527,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,527,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,551,0,0,0,0,0,0,0,0,0,527,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,0,0,0,0,0,25,25,25,25,25,
25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,395,395,395,395,395,371,395,395,395,395,395,395,395,395,395,395,395,395,395,395,395,0,0,0,0,0,0,0,
25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,251,0,0,0,0,0,25,25,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
0,0,0,0,395,395,395,395,395,371,395,395,395,395,395,395,395,395,395,395,395,395,395,395,395,0,0,0,0,0,0,25,
0,0,0,0,0,0,0,0,0,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
25,25,551,0,0,0,0,0,0,347,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
+3 -3
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@@ -30,7 +30,7 @@ flip=true
[enemy]
tileSetFile=bat.png
animation=bat.ani
width=9
width=8
height=7
x=14
y=2
@@ -46,7 +46,7 @@ color=bright_blue
[enemy]
tileSetFile=bat.png
animation=bat.ani
width=9
width=8
height=7
x=10
y=10
@@ -62,7 +62,7 @@ color=cyan
[enemy]
tileSetFile=bat.png
animation=bat.ani
width=9
width=8
height=7
x=15
y=1
+1 -1
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@@ -15,7 +15,7 @@
116,0,0,0,377,377,377,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,377,377,377,377,0,0,0,0,140,116,
140,0,0,0,0,0,0,0,0,0,0,377,0,114,115,114,115,0,0,377,0,0,0,0,0,0,0,0,0,0,116,140,
116,0,0,0,0,0,0,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,0,0,0,0,431,432,114,115,140,116,
140,0,0,0,0,0,0,0,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
140,0,0,0,0,0,0,377,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
0,0,0,0,0,0,0,0,0,0,0,0,377,115,114,115,114,0,0,377,0,0,0,0,0,0,0,0,0,0,140,116,
0,0,0,0,0,0,0,0,0,0,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,0,0,114,115,114,115,114,115
+8 -8
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@@ -9,8 +9,8 @@ roomLeft=39.room
roomRight=37.room
[enemy]
tileSetFile=arounder_stop.png
animation=arounder_stop.ani
tileSetFile=stopped_arounder.png
animation=stopped_arounder.ani
width=7
height=8
x=9
@@ -25,8 +25,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=arounder_stop.png
animation=arounder_stop.ani
tileSetFile=stopped_arounder.png
animation=stopped_arounder.ani
width=7
height=8
x=18
@@ -41,8 +41,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=12
@@ -75,8 +75,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_fly.png
animation=arounder_fly.ani
tileSetFile=flying_arounder.png
animation=flying_arounder.ani
width=7
height=7
x=3
+8 -8
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@@ -27,8 +27,8 @@ color=white
[/enemy]
[enemy]
tileSetFile=arounder_fly.png
animation=arounder_fly.ani
tileSetFile=flying_arounder.png
animation=flying_arounder.ani
width=7
height=7
x=9
@@ -44,8 +44,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_fly.png
animation=arounder_fly.ani
tileSetFile=flying_arounder.png
animation=flying_arounder.ani
width=7
height=7
x=15
@@ -61,8 +61,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_fly.png
animation=arounder_fly.ani
tileSetFile=flying_arounder.png
animation=flying_arounder.ani
width=7
height=7
x=22
@@ -78,8 +78,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_fly.png
animation=arounder_fly.ani
tileSetFile=flying_arounder.png
animation=flying_arounder.ani
width=7
height=7
x=16
+8 -8
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@@ -25,8 +25,8 @@ color=red
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=10
@@ -42,8 +42,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=15
@@ -59,8 +59,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=20
@@ -76,8 +76,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=14
+12 -12
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@@ -25,8 +25,8 @@ color=bright_cyan
[/enemy]
[enemy]
tileSetFile=arounder_stop.png
animation=arounder_stop.ani
tileSetFile=stopped_arounder.png
animation=stopped_arounder.ani
width=7
height=8
x=8
@@ -41,8 +41,8 @@ color=bright_cyan
[/enemy]
[enemy]
tileSetFile=arounder_stop.png
animation=arounder_stop.ani
tileSetFile=stopped_arounder.png
animation=stopped_arounder.ani
width=7
height=8
x=11
@@ -57,8 +57,8 @@ color=bright_cyan
[/enemy]
[enemy]
tileSetFile=arounder_stop.png
animation=arounder_stop.ani
tileSetFile=stopped_arounder.png
animation=stopped_arounder.ani
width=7
height=8
x=24
@@ -73,8 +73,8 @@ color=bright_cyan
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=12
@@ -90,8 +90,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=14
@@ -107,8 +107,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=arounder_walk.png
animation=arounder_walk.ani
tileSetFile=walking_arounder.png
animation=walking_arounder.ani
width=5
height=8
x=14
+8 -8
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@@ -11,8 +11,8 @@ itemColor1=red
itemColor2=yellow
[enemy]
tileSetFile=jb_alien.png
animation=jb_alien.ani
tileSetFile=jailbattle_alien.png
animation=jailbattle_alien.ani
width=13
height=15
x=10
@@ -28,8 +28,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=jb_alien.png
animation=jb_alien.ani
tileSetFile=jailbattle_alien.png
animation=jailbattle_alien.ani
width=13
height=15
x=25
@@ -45,8 +45,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=jb_human.png
animation=jb_human.ani
tileSetFile=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=7
@@ -62,8 +62,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=jb_human.png
animation=jb_human.ani
tileSetFile=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=18
+6 -6
View File
@@ -11,8 +11,8 @@ itemColor1=white
itemColor2=green
[enemy]
tileSetFile=jb_human.png
animation=jb_human.ani
tileSetFile=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=17
@@ -28,8 +28,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=jb_human.png
animation=jb_human.ani
tileSetFile=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=2
@@ -45,8 +45,8 @@ flip=true
[/enemy]
[enemy]
tileSetFile=jb_alien.png
animation=jb_alien.ani
tileSetFile=jailbattle_alien.png
animation=jailbattle_alien.ani
width=11
height=13
x=24
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+2 -2
View File
@@ -23,11 +23,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.4.3</string>
<string>1.0.6.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0.6</string>
<string>1.0.6.2</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSMinimumSystemVersion</key>
Binary file not shown.
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+1 -1
View File
@@ -114,7 +114,7 @@ bool Asset::checkFile(std::string path)
// Comprueba si existe el fichero
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "rb");
if (file != nullptr)
{
+10 -4
View File
@@ -16,8 +16,8 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, options
gameCanvasWidth = options->gameWidth;
gameCanvasHeight = options->gameHeight;
borderWidth = options->gameWidth * options->borderSize;
borderHeight = options->gameHeight * options->borderSize;
borderWidth = options->borderWidth * 2;
borderHeight = options->borderHeight * 2;
notificationLogicalWidth = gameCanvasWidth;
notificationLogicalHeight = gameCanvasHeight;
@@ -203,9 +203,15 @@ void Screen::setBlendMode(SDL_BlendMode blendMode)
}
// Establece el tamaño del borde
void Screen::setBorderSize(float s)
void Screen::setBorderWidth(int s)
{
options->borderSize = s;
options->borderWidth = s;
}
// Establece el tamaño del borde
void Screen::setBorderHeight(int s)
{
options->borderHeight = s;
}
// Establece si se ha de ver el borde en el modo ventana
+2 -1
View File
@@ -101,7 +101,8 @@ public:
void setBlendMode(SDL_BlendMode blendMode);
// Establece el tamaño del borde
void setBorderSize(float s);
void setBorderWidth(int s);
void setBorderHeight(int s);
// Establece si se ha de ver el borde en el modo ventana
void setBorderEnabled(bool value);
+11 -1
View File
@@ -64,6 +64,14 @@ enum not_pos_e
pos_right
};
// Tipos de control de teclado
enum ctrl_schem_e
{
ctrl_cursor,
ctrl_opqa,
ctrl_wasd
};
// Estructura para las opciones de las notificaciones
struct op_notification_t
{
@@ -128,7 +136,8 @@ struct options_t
bool integerScale; // Indica si el escalado de la imagen ha de ser entero en el modo a pantalla completa
bool keepAspect; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
bool borderEnabled; // Indica si ha de mostrar el borde en el modo de ventana
float borderSize; // Porcentaje de borde que se añade a lo ventana
int borderWidth; // Cantidad de pixels que se añade en el borde de la ventana
int borderHeight; // Cantidad de pixels que se añade en el borde de la ventana
palette_e palette; // Paleta de colores a usar en el juego
bool console; // Indica si ha de mostrar información por la consola de texto
cheat_t cheat; // Contiene trucos y ventajas para el juego
@@ -136,6 +145,7 @@ struct options_t
online_t online; // Datos del servicio online
op_notification_t notifications; // Opciones relativas a las notificaciones;
op_screen_t screen; // Opciones relativas a la clase screen
ctrl_schem_e keys; // Teclas usadas para jugar
};
// Calcula el cuadrado de la distancia entre dos puntos
+18 -4
View File
@@ -133,6 +133,20 @@ void Credits::checkEventHandler()
// Inicializa los textos
void Credits::iniTexts()
{
std::string keys = "";
if (options->keys == ctrl_cursor)
{
keys = "CURSORS";
}
else if (options->keys == ctrl_opqa)
{
keys = "O,P AND Q";
}
else
{
keys = "A,D AND W";
}
texts.clear();
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
@@ -145,9 +159,9 @@ void Credits::iniTexts()
texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
texts.push_back({"", stringToColor(options->palette, "white")});
texts.push_back({"CURSORS TO MOVE AND JUMP", stringToColor(options->palette, "white")});
texts.push_back({keys + " TO MOVE AND JUMP", stringToColor(options->palette, "white")});
texts.push_back({"M TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
texts.push_back({"P TO PAUSE THE GAME", stringToColor(options->palette, "white")});
texts.push_back({"H TO HOLD/PAUSE THE GAME", stringToColor(options->palette, "white")});
texts.push_back({"F1-F4 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
texts.push_back({"F TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
texts.push_back({"B TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
@@ -318,6 +332,6 @@ section_t Credits::run()
// Cambia la paleta
void Credits::switchPalette()
{
options->palette = options->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
fillTexture();
options->palette = options->palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
fillTexture();
}
+123 -73
View File
@@ -57,9 +57,6 @@ Director::Director(int argc, char *argv[])
screen->setBorderColor(borderColor);
debug = new Debug(renderer, screen, asset);
music = JA_LoadMusic(asset->get("title.ogg").c_str());
// Inicializa los servicios online
// initOnline();
}
Director::~Director()
@@ -112,10 +109,13 @@ void Director::initOptions()
// Crea el puntero a la estructura de opciones
options = new options_t;
// Version
// Version del archivo de configuración
options->configVersion = "v1.06.1";
// Opciones dee video
// Opciones de control
options->keys = ctrl_cursor;
// Opciones de video
options->gameWidth = GAMECANVAS_WIDTH;
options->gameHeight = GAMECANVAS_HEIGHT;
options->videoMode = 0;
@@ -125,7 +125,8 @@ void Director::initOptions()
options->integerScale = true;
options->keepAspect = true;
options->borderEnabled = true;
options->borderSize = 0.2f;
options->borderWidth = 32;
options->borderHeight = 24;
options->palette = p_zxspectrum;
// Estos valores no se guardan en el fichero de configuraci´ón
@@ -312,6 +313,21 @@ bool Director::saveConfig()
file << "## VERSION\n";
file << "configVersion=" + options->configVersion + "\n";
file << "\n## CONTROL OPTIONS\n";
file << "## keys = CURSOR | OPQA | WASD\n";
if (options->keys == ctrl_cursor)
{
file << "keys=CURSOR\n";
}
else if (options->keys == ctrl_opqa)
{
file << "keys=OPQA\n";
}
else if (options->keys == ctrl_wasd)
{
file << "keys=WASD\n";
}
file << "\n## VISUAL OPTIONS\n";
if (options->videoMode == 0)
{
@@ -343,7 +359,8 @@ bool Director::saveConfig()
file << "integerScale=" + boolToString(options->integerScale) + "\n";
file << "keepAspect=" + boolToString(options->keepAspect) + "\n";
file << "borderEnabled=" + boolToString(options->borderEnabled) + "\n";
file << "borderSize=" + std::to_string(options->borderSize) + "\n";
file << "borderWidth=" + std::to_string(options->borderWidth) + "\n";
file << "borderHeight=" + std::to_string(options->borderHeight) + "\n";
file << "palette=" + std::to_string(options->palette) + "\n";
file << "\n## ONLINE OPTIONS\n";
@@ -362,7 +379,7 @@ bool Director::saveConfig()
{
file << "notifications.posV=pos_bottom\n";
}
file << "## notifications.posH = pos_left | pos_middle | pos_right\n";
if (options->notifications.posH == pos_left)
{
@@ -543,9 +560,9 @@ void Director::loadResources(section_t section)
textureList.push_back("abad.png");
textureList.push_back("abad_bell.png");
textureList.push_back("amstrad_cs.png");
textureList.push_back("arounder_fly.png");
textureList.push_back("arounder_stop.png");
textureList.push_back("arounder_walk.png");
textureList.push_back("flying_arounder.png");
textureList.push_back("stopped_arounder.png");
textureList.push_back("walking_arounder.png");
textureList.push_back("arounders_door.png");
textureList.push_back("arounders_machine.png");
textureList.push_back("bat.png");
@@ -567,11 +584,11 @@ void Director::loadResources(section_t section)
textureList.push_back("diskette.png");
textureList.push_back("dong.png");
textureList.push_back("guitar.png");
textureList.push_back("jb_alien.png");
textureList.push_back("jb_human.png");
textureList.push_back("jailer.png");
textureList.push_back("jailer2.png");
textureList.push_back("jailer3.png");
textureList.push_back("jailbattle_alien.png");
textureList.push_back("jailbattle_human.png");
textureList.push_back("jailer_#1.png");
textureList.push_back("jailer_#2.png");
textureList.push_back("jailer_#3.png");
textureList.push_back("jeannine.png");
textureList.push_back("lamp.png");
textureList.push_back("lord_abad.png");
@@ -579,7 +596,7 @@ void Director::loadResources(section_t section)
textureList.push_back("matatunos.png");
textureList.push_back("mummy.png");
textureList.push_back("paco.png");
textureList.push_back("printer.png");
textureList.push_back("elsa.png");
textureList.push_back("qvoid.png");
textureList.push_back("sam.png");
textureList.push_back("sigmasua.png");
@@ -606,9 +623,9 @@ void Director::loadResources(section_t section)
animationList.push_back("abad.ani");
animationList.push_back("abad_bell.ani");
animationList.push_back("amstrad_cs.ani");
animationList.push_back("arounder_fly.ani");
animationList.push_back("arounder_stop.ani");
animationList.push_back("arounder_walk.ani");
animationList.push_back("flying_arounder.ani");
animationList.push_back("stopped_arounder.ani");
animationList.push_back("walking_arounder.ani");
animationList.push_back("arounders_door.ani");
animationList.push_back("arounders_machine.ani");
animationList.push_back("bat.ani");
@@ -630,11 +647,11 @@ void Director::loadResources(section_t section)
animationList.push_back("diskette.ani");
animationList.push_back("dong.ani");
animationList.push_back("guitar.ani");
animationList.push_back("jb_alien.ani");
animationList.push_back("jb_human.ani");
animationList.push_back("jailer.ani");
animationList.push_back("jailer2.ani");
animationList.push_back("jailer3.ani");
animationList.push_back("jailbattle_alien.ani");
animationList.push_back("jailbattle_human.ani");
animationList.push_back("jailer_#1.ani");
animationList.push_back("jailer_#2.ani");
animationList.push_back("jailer_#3.ani");
animationList.push_back("jeannine.ani");
animationList.push_back("lamp.ani");
animationList.push_back("lord_abad.ani");
@@ -642,7 +659,7 @@ void Director::loadResources(section_t section)
animationList.push_back("matatunos.ani");
animationList.push_back("mummy.ani");
animationList.push_back("paco.ani");
animationList.push_back("printer.ani");
animationList.push_back("elsa.ani");
animationList.push_back("qvoid.ani");
animationList.push_back("sam.ani");
animationList.push_back("sigmasua.ani");
@@ -717,9 +734,9 @@ void Director::loadResources(section_t section)
textureList.push_back("abad.png");
textureList.push_back("aerojailer.png");
textureList.push_back("amstrad_cs.png");
textureList.push_back("arounder_fly.png");
textureList.push_back("arounder_stop.png");
textureList.push_back("arounder_walk.png");
textureList.push_back("flying_arounder.png");
textureList.push_back("stopped_arounder.png");
textureList.push_back("walking_arounder.png");
textureList.push_back("arounder.png");
textureList.push_back("arounders_door.png");
textureList.push_back("arounders_machine.png");
@@ -742,11 +759,11 @@ void Director::loadResources(section_t section)
textureList.push_back("dong.png");
textureList.push_back("guitar.png");
textureList.push_back("heavy.png");
textureList.push_back("jailer.png");
textureList.push_back("jailer2.png");
textureList.push_back("jailer3.png");
textureList.push_back("jb_alien.png");
textureList.push_back("jb_human.png");
textureList.push_back("jailer_#1.png");
textureList.push_back("jailer_#2.png");
textureList.push_back("jailer_#3.png");
textureList.push_back("jailbattle_alien.png");
textureList.push_back("jailbattle_human.png");
textureList.push_back("jeannine.png");
textureList.push_back("lamp.png");
textureList.push_back("lord_abad.png");
@@ -754,7 +771,7 @@ void Director::loadResources(section_t section)
textureList.push_back("mummy.png");
textureList.push_back("paco.png");
textureList.push_back("pepe_rosita_job.png");
textureList.push_back("printer.png");
textureList.push_back("elsa.png");
textureList.push_back("qvoid.png");
textureList.push_back("robot.png");
textureList.push_back("sam.png");
@@ -798,9 +815,9 @@ void Director::loadResources(section_t section)
animationList.push_back("abad.ani");
animationList.push_back("aerojailer.ani");
animationList.push_back("amstrad_cs.ani");
animationList.push_back("arounder_fly.ani");
animationList.push_back("arounder_stop.ani");
animationList.push_back("arounder_walk.ani");
animationList.push_back("flying_arounder.ani");
animationList.push_back("stopped_arounder.ani");
animationList.push_back("walking_arounder.ani");
animationList.push_back("arounder.ani");
animationList.push_back("arounders_door.ani");
animationList.push_back("arounders_machine.ani");
@@ -823,11 +840,11 @@ void Director::loadResources(section_t section)
animationList.push_back("dong.ani");
animationList.push_back("guitar.ani");
animationList.push_back("heavy.ani");
animationList.push_back("jailer.ani");
animationList.push_back("jailer2.ani");
animationList.push_back("jailer3.ani");
animationList.push_back("jb_alien.ani");
animationList.push_back("jb_human.ani");
animationList.push_back("jailer_#1.ani");
animationList.push_back("jailer_#2.ani");
animationList.push_back("jailer_#3.ani");
animationList.push_back("jailbattle_alien.ani");
animationList.push_back("jailbattle_human.ani");
animationList.push_back("jeannine.ani");
animationList.push_back("lamp.ani");
animationList.push_back("lord_abad.ani");
@@ -835,7 +852,7 @@ void Director::loadResources(section_t section)
animationList.push_back("mummy.ani");
animationList.push_back("paco.ani");
animationList.push_back("pepe_rosita_job.ani");
animationList.push_back("printer.ani");
animationList.push_back("elsa.ani");
animationList.push_back("qvoid.ani");
animationList.push_back("robot.ani");
animationList.push_back("sam.ani");
@@ -1009,6 +1026,22 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
options->configVersion = value;
}
else if (var == "keys")
{
if (value == "OPQA")
{
options->keys = ctrl_opqa;
}
else if (value == "WASD")
{
options->keys = ctrl_wasd;
}
else
{
options->keys = ctrl_cursor;
}
}
else if (var == "videoMode")
{
if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
@@ -1066,13 +1099,14 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
options->borderEnabled = stringToBool(value);
}
else if (var == "borderSize")
else if (var == "borderWidth")
{
options->borderSize = std::stof(value);
if (options->borderSize < 0.0f || options->borderSize > 0.5f)
{
options->borderSize = 0.1f;
}
options->borderWidth = std::stoi(value);
}
else if (var == "borderHeight")
{
options->borderHeight = std::stoi(value);
}
else if (var == "palette")
@@ -1169,10 +1203,26 @@ void Director::initInput()
input->discoverGameController();
// Asigna inputs a teclas
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
if (options->keys == ctrl_cursor)
{
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
}
else if (options->keys == ctrl_opqa)
{
input->bindKey(INPUT_UP, SDL_SCANCODE_Q);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_O);
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_P);
}
else if (options->keys == ctrl_wasd)
{
input->bindKey(INPUT_UP, SDL_SCANCODE_W);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_A);
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_D);
}
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
input->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
@@ -1231,8 +1281,8 @@ bool Director::initSDL()
int incH = 0;
if (options->borderEnabled)
{
incW = options->gameWidth * options->borderSize;
incH = options->gameHeight * options->borderSize;
incW = options->borderWidth * 2;
incH = options->borderHeight * 2;
}
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, (options->gameWidth + incW) * options->windowSize, (options->gameHeight + incH) * options->windowSize, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
@@ -1443,12 +1493,12 @@ bool Director::setFileList()
asset->add(prefix + "/data/enemies/abad.png", t_bitmap);
asset->add(prefix + "/data/enemies/amstrad_cs.ani", t_data);
asset->add(prefix + "/data/enemies/amstrad_cs.png", t_bitmap);
asset->add(prefix + "/data/enemies/arounder_fly.ani", t_data);
asset->add(prefix + "/data/enemies/arounder_fly.png", t_bitmap);
asset->add(prefix + "/data/enemies/arounder_stop.ani", t_data);
asset->add(prefix + "/data/enemies/arounder_stop.png", t_bitmap);
asset->add(prefix + "/data/enemies/arounder_walk.ani", t_data);
asset->add(prefix + "/data/enemies/arounder_walk.png", t_bitmap);
asset->add(prefix + "/data/enemies/flying_arounder.ani", t_data);
asset->add(prefix + "/data/enemies/flying_arounder.png", t_bitmap);
asset->add(prefix + "/data/enemies/stopped_arounder.ani", t_data);
asset->add(prefix + "/data/enemies/stopped_arounder.png", t_bitmap);
asset->add(prefix + "/data/enemies/walking_arounder.ani", t_data);
asset->add(prefix + "/data/enemies/walking_arounder.png", t_bitmap);
asset->add(prefix + "/data/enemies/arounders_door.ani", t_data);
asset->add(prefix + "/data/enemies/arounders_door.png", t_bitmap);
asset->add(prefix + "/data/enemies/arounders_machine.ani", t_data);
@@ -1491,16 +1541,16 @@ bool Director::setFileList()
asset->add(prefix + "/data/enemies/guitar.png", t_bitmap);
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
asset->add(prefix + "/data/enemies/heavy.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailer.ani", t_data);
asset->add(prefix + "/data/enemies/jailer.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailer2.ani", t_data);
asset->add(prefix + "/data/enemies/jailer2.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailer3.ani", t_data);
asset->add(prefix + "/data/enemies/jailer3.png", t_bitmap);
asset->add(prefix + "/data/enemies/jb_alien.ani", t_data);
asset->add(prefix + "/data/enemies/jb_alien.png", t_bitmap);
asset->add(prefix + "/data/enemies/jb_human.ani", t_data);
asset->add(prefix + "/data/enemies/jb_human.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailer_#1.ani", t_data);
asset->add(prefix + "/data/enemies/jailer_#1.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailer_#2.ani", t_data);
asset->add(prefix + "/data/enemies/jailer_#2.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailer_#3.ani", t_data);
asset->add(prefix + "/data/enemies/jailer_#3.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailbattle_alien.ani", t_data);
asset->add(prefix + "/data/enemies/jailbattle_alien.png", t_bitmap);
asset->add(prefix + "/data/enemies/jailbattle_human.ani", t_data);
asset->add(prefix + "/data/enemies/jailbattle_human.png", t_bitmap);
asset->add(prefix + "/data/enemies/jeannine.ani", t_data);
asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
@@ -1513,8 +1563,8 @@ bool Director::setFileList()
asset->add(prefix + "/data/enemies/mummy.png", t_bitmap);
asset->add(prefix + "/data/enemies/paco.ani", t_data);
asset->add(prefix + "/data/enemies/paco.png", t_bitmap);
asset->add(prefix + "/data/enemies/printer.ani", t_data);
asset->add(prefix + "/data/enemies/printer.png", t_bitmap);
asset->add(prefix + "/data/enemies/elsa.ani", t_data);
asset->add(prefix + "/data/enemies/elsa.png", t_bitmap);
asset->add(prefix + "/data/enemies/qvoid.ani", t_data);
asset->add(prefix + "/data/enemies/qvoid.png", t_bitmap);
asset->add(prefix + "/data/enemies/robot.ani", t_data);
+9 -9
View File
@@ -295,7 +295,7 @@ void Ending2::iniSpriteList()
spriteList.push_back("spark");
spriteList.push_back("code");
spriteList.push_back("paco");
spriteList.push_back("printer");
spriteList.push_back("elsa");
spriteList.push_back("z80");
spriteList.push_back("bell");
@@ -304,9 +304,9 @@ void Ending2::iniSpriteList()
spriteList.push_back("amstrad_cs");
spriteList.push_back("breakout");
spriteList.push_back("arounder_fly");
spriteList.push_back("arounder_stop");
spriteList.push_back("arounder_walk");
spriteList.push_back("flying_arounder");
spriteList.push_back("stopped_arounder");
spriteList.push_back("walking_arounder");
spriteList.push_back("arounders_door");
spriteList.push_back("arounders_machine");
@@ -324,12 +324,12 @@ void Ending2::iniSpriteList()
spriteList.push_back("dimallas");
spriteList.push_back("guitar");
spriteList.push_back("jb_alien");
spriteList.push_back("jb_human");
spriteList.push_back("jailbattle_alien");
spriteList.push_back("jailbattle_human");
spriteList.push_back("jailer");
spriteList.push_back("jailer2");
spriteList.push_back("jailer3");
spriteList.push_back("jailer_#1");
spriteList.push_back("jailer_#2");
spriteList.push_back("jailer_#3");
spriteList.push_back("bry");
spriteList.push_back("upv_student");
+2 -2
View File
@@ -47,7 +47,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
ticksSpeed = 15;
board.lives = 9;
#ifdef DEBUG
board.lives = 0;
board.lives = 9;
#endif
board.items = 0;
board.rooms = 1;
@@ -146,7 +146,7 @@ void Game::checkEventHandler()
board.music ? JA_ResumeMusic() : JA_PauseMusic();
break;
case SDL_SCANCODE_P:
case SDL_SCANCODE_H:
switchPause();
break;