forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-format
clang-tidy (macos)
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@@ -28,7 +28,7 @@ auto Debug::get() -> Debug* {
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}
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// Dibuja en pantalla
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void Debug::render() {
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void Debug::render() { // NOLINT(readability-make-member-function-const)
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auto text = Resource::Cache::get()->getText("aseprite");
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int y = y_;
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int w = 0;
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@@ -39,7 +39,7 @@ void Debug::render() {
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y += text->getCharacterSize() + 1;
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if (y > 192 - text->getCharacterSize()) {
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y = y_;
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x_ += w * text->getCharacterSize() + 2;
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x_ += (w * text->getCharacterSize()) + 2;
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}
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}
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@@ -120,11 +120,11 @@ Director::Director(std::vector<std::string> const& args) {
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#endif
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// Configura la ruta y carga las opciones desde un fichero
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Options::setConfigFile(Resource::List::get()->get("config.yaml"));
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Options::setConfigFile(Resource::List::get()->get("config.yaml")); // NOLINT(readability-static-accessed-through-instance)
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Options::loadFromFile();
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// Configura la ruta y carga los presets de PostFX
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Options::setPostFXFile(Resource::List::get()->get("postfx.yaml"));
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Options::setPostFXFile(Resource::List::get()->get("postfx.yaml")); // NOLINT(readability-static-accessed-through-instance)
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Options::loadPostFXFromFile();
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// En mode quiosc, forçar pantalla completa independentment de la configuració
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@@ -150,7 +150,7 @@ Director::Director(std::vector<std::string> const& args) {
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Input::init(gamecontroller_db);
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#else
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// In development, use Asset as normal
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Input::init(Resource::List::get()->get("gamecontrollerdb.txt")); // Carga configuración de controles
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Input::init(Resource::List::get()->get("gamecontrollerdb.txt")); // NOLINT(readability-static-accessed-through-instance) Carga configuración de controles
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#endif
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// Aplica las teclas y botones del gamepad configurados desde Options
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@@ -168,7 +168,7 @@ Director::Director(std::vector<std::string> const& args) {
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std::string locale_path = executable_path_ + PREFIX + "/data/locale/" + Options::language + ".yaml";
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Locale::init(locale_path);
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#else
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Locale::init(Resource::List::get()->get(Options::language + ".yaml"));
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Locale::init(Resource::List::get()->get(Options::language + ".yaml")); // NOLINT(readability-static-accessed-through-instance)
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#endif
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// Special handling for cheevos.bin - also needs filesystem path
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@@ -204,7 +204,7 @@ Director::~Director() {
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}
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// Comprueba los parametros del programa
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auto Director::checkProgramArguments(std::vector<std::string> const& args) -> std::string {
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auto Director::checkProgramArguments(std::vector<std::string> const& args) -> std::string { // NOLINT(readability-identifier-naming)
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// Iterar sobre los argumentos del programa (saltando args[0] que es el ejecutable)
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for (std::size_t i = 1; i < args.size(); ++i) {
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const std::string& argument = args[i];
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@@ -226,7 +226,7 @@ auto Director::checkProgramArguments(std::vector<std::string> const& args) -> st
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}
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// Crea la carpeta del sistema donde guardar datos
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void Director::createSystemFolder(const std::string& folder) {
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void Director::createSystemFolder(const std::string& folder) { // NOLINT(readability-convert-member-functions-to-static)
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#ifdef _WIN32
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system_folder_ = std::string(getenv("APPDATA")) + "/" + folder;
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#elif __APPLE__
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@@ -281,7 +281,7 @@ void Director::createSystemFolder(const std::string& folder) {
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}
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// Carga la configuración de assets desde assets.yaml
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void Director::setFileList() {
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void Director::setFileList() { // NOLINT(readability-convert-member-functions-to-static)
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// Determinar el prefijo de ruta según la plataforma
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#ifdef MACOS_BUNDLE
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const std::string PREFIX = "/../Resources";
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