forked from jaildesigner-jailgames/jaildoctors_dilemma
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clang-tidy (macos)
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@@ -29,15 +29,15 @@ void Item::update(float delta_time) {
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}
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// Pinta el objeto en pantalla
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void Item::render() const {
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void Item::render() const { // NOLINT(readability-convert-member-functions-to-static)
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// Calcula el índice de color basado en el tiempo acumulado
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const int INDEX = static_cast<int>(time_accumulator_ / COLOR_CHANGE_INTERVAL) % static_cast<int>(color_.size());
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sprite_->render(1, color_.at(INDEX));
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}
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// Obtiene su ubicación
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auto Item::getPos() -> SDL_FPoint {
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const SDL_FPoint P = {sprite_->getX(), sprite_->getY()};
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auto Item::getPos() -> SDL_FPoint { // NOLINT(readability-convert-member-functions-to-static)
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const SDL_FPoint P = {.x = sprite_->getX(), .y = sprite_->getY()};
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return P;
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}
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