forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-format
clang-tidy (macos)
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@@ -6,7 +6,7 @@
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#include "utils/utils.hpp" // Para checkCollision
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// Añade un enemigo a la colección
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void EnemyManager::addEnemy(std::shared_ptr<Enemy> enemy) {
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void EnemyManager::addEnemy(std::shared_ptr<Enemy> enemy) { // NOLINT(readability-identifier-naming)
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enemies_.push_back(std::move(enemy));
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}
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@@ -16,7 +16,7 @@ void EnemyManager::clear() {
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}
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// Elimina el último enemigo de la colección
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void EnemyManager::removeLastEnemy() {
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void EnemyManager::removeLastEnemy() { // NOLINT(readability-convert-member-functions-to-static)
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if (!enemies_.empty()) {
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enemies_.pop_back();
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}
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