forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-format
clang-tidy (macos)
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@@ -14,7 +14,7 @@ ItemManager::ItemManager(std::string room_name, std::shared_ptr<Scoreboard::Data
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}
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// Añade un item a la colección
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void ItemManager::addItem(std::shared_ptr<Item> item) {
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void ItemManager::addItem(std::shared_ptr<Item> item) { // NOLINT(readability-identifier-naming)
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items_.push_back(std::move(item));
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}
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@@ -45,7 +45,7 @@ void ItemManager::setPaused(bool paused) {
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}
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// Comprueba si hay colisión con algún item
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auto ItemManager::checkCollision(SDL_FRect& rect) -> bool {
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auto ItemManager::checkCollision(SDL_FRect& rect) -> bool { // NOLINT(readability-convert-member-functions-to-static)
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for (int i = 0; i < static_cast<int>(items_.size()); ++i) {
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if (::checkCollision(rect, items_.at(i)->getCollider())) {
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// Registra el item como recogido
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