forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-format
clang-tidy (macos)
This commit is contained in:
@@ -50,7 +50,7 @@ Title::Title()
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}
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// Destructor
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Title::~Title() {
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Title::~Title() { // NOLINT(modernize-use-equals-default)
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loading_screen_surface_->resetSubPalette();
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title_surface_->resetSubPalette();
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}
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@@ -66,7 +66,7 @@ void Title::initMarquee() {
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uint32_t cp = Text::nextCodepoint(long_text_, pos);
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Glyph l;
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l.codepoint = cp;
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l.clip = marquee_text_->getGlyphClip(cp); // Pre-calcular clip rect (evita búsqueda por frame)
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l.clip = marquee_text_->getGlyphClip(cp); // Pre-calcular clip rect (evita búsqueda por frame)
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l.x = MARQUEE_START_X;
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l.width = static_cast<float>(marquee_text_->glyphWidth(cp, 0)); // Pre-calcular ancho visual del glifo
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l.enabled = false;
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@@ -223,7 +223,7 @@ void Title::updateMarquee(float delta_time) {
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}
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// Dibuja la marquesina
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void Title::renderMarquee() {
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void Title::renderMarquee() const {
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auto* sprite = marquee_text_->getSprite();
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sprite->setY(MARQUEE_Y);
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// Solo renderizar letras activas (optimización: usa cache y rangos)
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@@ -442,7 +442,7 @@ void Title::run() {
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}
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// Crea y rellena la textura para mostrar los logros
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void Title::createCheevosTexture() {
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void Title::createCheevosTexture() { // NOLINT(readability-convert-member-functions-to-static)
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// Define la zona central del menu (entre el logo y la marquesina)
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constexpr int MENU_ZONE_Y = 73; // Top of menu zone
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constexpr int MENU_ZONE_HEIGHT = 102; // Height of menu zone
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@@ -466,7 +466,7 @@ void Title::createCheevosTexture() {
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cheevos_surface_->clear(CHEEVOS_BG_COLOR);
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// Escribe la lista de logros en la textura
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const std::string CHEEVOS_OWNER = Locale::get()->get("title.projects");
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const std::string CHEEVOS_OWNER = Locale::get()->get("title.projects"); // NOLINT(readability-static-accessed-through-instance)
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const std::string CHEEVOS_LIST_CAPTION = CHEEVOS_OWNER + " (" + std::to_string(Cheevos::get()->getTotalUnlockedAchievements()) + " / " + std::to_string(Cheevos::get()->size()) + ")";
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int pos = 2;
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TEXT->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, cheevos_surface_->getWidth() / 2, pos, CHEEVOS_LIST_CAPTION, 1, stringToColor("bright_green"));
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@@ -632,7 +632,7 @@ auto Title::isKeyValid(SDL_Scancode scancode) -> bool {
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}
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// Verifica si una tecla ya fue usada en pasos anteriores
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auto Title::isKeyDuplicate(SDL_Scancode scancode, int current_step) -> bool {
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auto Title::isKeyDuplicate(SDL_Scancode scancode, int current_step) -> bool { // NOLINT(readability-convert-member-functions-to-static)
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for (int i = 0; i < current_step; i++) {
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if (temp_keys_[i] == scancode) {
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return true;
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@@ -642,7 +642,7 @@ auto Title::isKeyDuplicate(SDL_Scancode scancode, int current_step) -> bool {
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}
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// Retorna el nombre de la accion para el paso actual
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auto Title::getActionName(int step) -> std::string {
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auto Title::getActionName(int step) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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switch (step) {
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case 0:
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return "LEFT";
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@@ -656,7 +656,7 @@ auto Title::getActionName(int step) -> std::string {
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}
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// Aplica y guarda las teclas redefinidas
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void Title::applyKeyboardRemap() {
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void Title::applyKeyboardRemap() { // NOLINT(readability-convert-member-functions-to-static)
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// Guardar las nuevas teclas en Options::controls
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Options::keyboard_controls.key_left = temp_keys_[0];
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Options::keyboard_controls.key_right = temp_keys_[1];
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@@ -670,7 +670,7 @@ void Title::applyKeyboardRemap() {
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}
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// Dibuja la pantalla de redefinir teclado
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void Title::renderKeyboardRemap() {
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void Title::renderKeyboardRemap() const {
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// Zona central del menu (debe coincidir con la textura de cheevos)
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constexpr int MENU_ZONE_Y = 73;
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constexpr int MENU_ZONE_HEIGHT = 102;
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@@ -697,17 +697,17 @@ void Title::renderKeyboardRemap() {
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const int KEYS_START_Y = START_Y + (2 * LINE_SPACING);
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if (remap_step_ > 0) {
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const std::string LEFT_KEY = SDL_GetScancodeName(temp_keys_[0]);
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const std::string LEFT_MSG = loc->get("title.keys.label0") + LEFT_KEY;
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const std::string LEFT_MSG = loc->get("title.keys.label0") + LEFT_KEY; // NOLINT(readability-static-accessed-through-instance)
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, KEYS_START_Y, LEFT_MSG, 1, COLOR);
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}
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if (remap_step_ > 1) {
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const std::string RIGHT_KEY = SDL_GetScancodeName(temp_keys_[1]);
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const std::string RIGHT_MSG = loc->get("title.keys.label1") + RIGHT_KEY;
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const std::string RIGHT_MSG = loc->get("title.keys.label1") + RIGHT_KEY; // NOLINT(readability-static-accessed-through-instance)
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, KEYS_START_Y + LINE_SPACING, RIGHT_MSG, 1, COLOR);
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}
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if (remap_step_ >= 3) {
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const std::string JUMP_KEY = SDL_GetScancodeName(temp_keys_[2]);
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const std::string JUMP_MSG = loc->get("title.keys.label2") + JUMP_KEY;
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const std::string JUMP_MSG = loc->get("title.keys.label2") + JUMP_KEY; // NOLINT(readability-static-accessed-through-instance)
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, KEYS_START_Y + (2 * LINE_SPACING), JUMP_MSG, 1, COLOR);
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}
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@@ -718,7 +718,7 @@ void Title::renderKeyboardRemap() {
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}
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// Dibuja la pantalla de redefinir joystick
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void Title::renderJoystickRemap() {
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void Title::renderJoystickRemap() const {
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// Zona central del menu (debe coincidir con la textura de cheevos)
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constexpr int MENU_ZONE_Y = 73;
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constexpr int MENU_ZONE_HEIGHT = 102;
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@@ -745,17 +745,17 @@ void Title::renderJoystickRemap() {
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const int BUTTONS_START_Y = START_Y + (2 * LINE_SPACING);
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if (remap_step_ > 0) {
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const std::string LEFT_BTN = getButtonName(temp_buttons_[0]);
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const std::string LEFT_MSG = loc->get("title.keys.label0") + LEFT_BTN;
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const std::string LEFT_MSG = loc->get("title.keys.label0") + LEFT_BTN; // NOLINT(readability-static-accessed-through-instance)
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, BUTTONS_START_Y, LEFT_MSG, 1, COLOR);
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}
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if (remap_step_ > 1) {
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const std::string RIGHT_BTN = getButtonName(temp_buttons_[1]);
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const std::string RIGHT_MSG = loc->get("title.keys.label1") + RIGHT_BTN;
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const std::string RIGHT_MSG = loc->get("title.keys.label1") + RIGHT_BTN; // NOLINT(readability-static-accessed-through-instance)
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, BUTTONS_START_Y + LINE_SPACING, RIGHT_MSG, 1, COLOR);
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}
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if (remap_step_ >= 3) {
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const std::string JUMP_BTN = getButtonName(temp_buttons_[2]);
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const std::string JUMP_MSG = loc->get("title.keys.label2") + JUMP_BTN;
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const std::string JUMP_MSG = loc->get("title.keys.label2") + JUMP_BTN; // NOLINT(readability-static-accessed-through-instance)
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, BUTTONS_START_Y + (2 * LINE_SPACING), JUMP_MSG, 1, COLOR);
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}
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@@ -827,7 +827,7 @@ void Title::handleJoystickRemap(const SDL_Event& event) {
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}
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// Valida si un botón está duplicado
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auto Title::isButtonDuplicate(int button, int current_step) -> bool {
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auto Title::isButtonDuplicate(int button, int current_step) -> bool { // NOLINT(readability-convert-member-functions-to-static)
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for (int i = 0; i < current_step; ++i) {
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if (temp_buttons_[i] == button) {
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return true;
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@@ -837,7 +837,7 @@ auto Title::isButtonDuplicate(int button, int current_step) -> bool {
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}
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// Aplica y guarda los botones del gamepad redefinidos
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void Title::applyJoystickRemap() {
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void Title::applyJoystickRemap() { // NOLINT(readability-convert-member-functions-to-static)
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// Guardar los nuevos botones en Options::gamepad_controls
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Options::gamepad_controls.button_left = temp_buttons_[0];
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Options::gamepad_controls.button_right = temp_buttons_[1];
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@@ -851,7 +851,7 @@ void Title::applyJoystickRemap() {
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}
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// Retorna el nombre amigable del botón del gamepad
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auto Title::getButtonName(int button) -> std::string {
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auto Title::getButtonName(int button) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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// Triggers especiales
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if (button == Input::TRIGGER_L2_AS_BUTTON) {
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return "L2";
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