forked from jaildesigner-jailgames/jaildoctors_dilemma
Corregida la paleta de color zxspectrum
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@@ -246,7 +246,7 @@ void Game::renderRoomName()
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{
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// Texto en el centro de la pantalla
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SDL_Rect rect = {0, 16 * BLOCK, PLAY_AREA_WIDTH, BLOCK};
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color_t color = stringToColor("light_black");
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color_t color = stringToColor("bright_black");
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 0xFF);
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SDL_RenderFillRect(renderer, &rect);
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