forked from jaildesigner-jailgames/jaildoctors_dilemma
añadido map.h y map.cpp
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@@ -17,9 +17,9 @@ Director::Director(std::string path)
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setFileList();
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// Si falta algún fichero no inicia el programa
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Uint8 section = PROG_SECTION_GAME;
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Uint8 section = SECTION_PROG_GAME;
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if (!mAsset->check())
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section = PROG_SECTION_QUIT;
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section = SECTION_PROG_QUIT;
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// Inicializa el objeto de idioma
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mLang = new Lang(mAsset);
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@@ -360,20 +360,20 @@ void Director::runGame()
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void Director::run()
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{
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// Bucle principal
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while (!(getSection() == PROG_SECTION_QUIT))
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while (!(getSection() == SECTION_PROG_QUIT))
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{
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switch (getSection())
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{
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case PROG_SECTION_LOGO:
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case SECTION_PROG_LOGO:
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runLogo();
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break;
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case PROG_SECTION_INTRO:
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case SECTION_PROG_INTRO:
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runIntro();
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break;
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case PROG_SECTION_TITLE:
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case SECTION_PROG_TITLE:
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runTitle();
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break;
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case PROG_SECTION_GAME:
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case SECTION_PROG_GAME:
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runGame();
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break;
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}
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