forked from jaildesigner-jailgames/jaildoctors_dilemma
presets en postfx
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@@ -91,9 +91,17 @@ void handleIncWindowZoom() {
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}
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}
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void handleToggleShaders() {
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Screen::get()->toggleShaders();
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Notifier::get()->show({"SHADERS " + std::string(Options::video.shaders ? "ENABLED" : "DISABLED")});
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void handleTogglePostFX() {
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Screen::get()->togglePostFX();
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Notifier::get()->show({"POSTFX " + std::string(Options::video.postfx ? "ENABLED" : "DISABLED")});
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}
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void handleNextPostFXPreset() {
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if (!Options::postfx_presets.empty()) {
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Options::current_postfx_preset = (Options::current_postfx_preset + 1) % static_cast<int>(Options::postfx_presets.size());
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Screen::get()->reloadPostFX();
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Notifier::get()->show({"POSTFX " + Options::postfx_presets[static_cast<size_t>(Options::current_postfx_preset)].name});
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}
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}
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void handleNextPalette() {
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@@ -152,8 +160,11 @@ auto getPressedAction() -> InputAction {
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return InputAction::WINDOW_INC_ZOOM;
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}
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}
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if (Input::get()->checkAction(InputAction::TOGGLE_SHADERS, Input::DO_NOT_ALLOW_REPEAT)) {
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return InputAction::TOGGLE_SHADERS;
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if (Input::get()->checkAction(InputAction::TOGGLE_POSTFX, Input::DO_NOT_ALLOW_REPEAT)) {
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if (Options::video.postfx && (SDL_GetModState() & SDL_KMOD_SHIFT)) {
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return InputAction::NEXT_POSTFX_PRESET;
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}
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return InputAction::TOGGLE_POSTFX;
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}
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if (Input::get()->checkAction(InputAction::NEXT_PALETTE, Input::DO_NOT_ALLOW_REPEAT)) {
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return InputAction::NEXT_PALETTE;
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@@ -221,8 +232,12 @@ void handle() {
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handleIncWindowZoom();
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break;
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case InputAction::TOGGLE_SHADERS:
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handleToggleShaders();
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case InputAction::TOGGLE_POSTFX:
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handleTogglePostFX();
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break;
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case InputAction::NEXT_POSTFX_PRESET:
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handleNextPostFXPreset();
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break;
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case InputAction::NEXT_PALETTE:
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@@ -43,7 +43,7 @@ Input::Input(std::string game_controller_db_path)
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{Action::WINDOW_DEC_ZOOM, KeyState{.scancode = SDL_SCANCODE_F1}},
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{Action::WINDOW_INC_ZOOM, KeyState{.scancode = SDL_SCANCODE_F2}},
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{Action::TOGGLE_FULLSCREEN, KeyState{.scancode = SDL_SCANCODE_F3}},
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{Action::TOGGLE_SHADERS, KeyState{.scancode = SDL_SCANCODE_F4}},
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{Action::TOGGLE_POSTFX, KeyState{.scancode = SDL_SCANCODE_F4}},
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{Action::NEXT_PALETTE, KeyState{.scancode = SDL_SCANCODE_F5}},
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{Action::PREVIOUS_PALETTE, KeyState{.scancode = SDL_SCANCODE_F6}},
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{Action::TOGGLE_INTEGER_SCALE, KeyState{.scancode = SDL_SCANCODE_F7}},
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@@ -20,7 +20,8 @@ const std::unordered_map<InputAction, std::string> ACTION_TO_STRING = {
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{InputAction::TOGGLE_MUSIC, "TOGGLE_MUSIC"},
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{InputAction::NEXT_PALETTE, "NEXT_PALETTE"},
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{InputAction::PREVIOUS_PALETTE, "PREVIOUS_PALETTE"},
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{InputAction::TOGGLE_SHADERS, "TOGGLE_SHADERS"},
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{InputAction::TOGGLE_POSTFX, "TOGGLE_POSTFX"},
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{InputAction::NEXT_POSTFX_PRESET, "NEXT_POSTFX_PRESET"},
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{InputAction::SHOW_DEBUG_INFO, "SHOW_DEBUG_INFO"},
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{InputAction::TOGGLE_DEBUG, "TOGGLE_DEBUG"},
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{InputAction::NONE, "NONE"}};
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@@ -42,7 +43,8 @@ const std::unordered_map<std::string, InputAction> STRING_TO_ACTION = {
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{"TOGGLE_MUSIC", InputAction::TOGGLE_MUSIC},
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{"NEXT_PALETTE", InputAction::NEXT_PALETTE},
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{"PREVIOUS_PALETTE", InputAction::PREVIOUS_PALETTE},
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{"TOGGLE_SHADERS", InputAction::TOGGLE_SHADERS},
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{"TOGGLE_POSTFX", InputAction::TOGGLE_POSTFX},
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{"NEXT_POSTFX_PRESET", InputAction::NEXT_POSTFX_PRESET},
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{"SHOW_DEBUG_INFO", InputAction::SHOW_DEBUG_INFO},
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{"TOGGLE_DEBUG", InputAction::TOGGLE_DEBUG},
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{"NONE", InputAction::NONE}};
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@@ -24,7 +24,8 @@ enum class InputAction : int { // Acciones de entrada posibles en el juego
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TOGGLE_FULLSCREEN,
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TOGGLE_VSYNC,
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TOGGLE_INTEGER_SCALE,
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TOGGLE_SHADERS,
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TOGGLE_POSTFX,
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NEXT_POSTFX_PRESET,
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TOGGLE_BORDER,
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TOGGLE_MUSIC,
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NEXT_PALETTE,
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