forked from jaildesigner-jailgames/jaildoctors_dilemma
migrant .ani a .yaml
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@@ -10,8 +10,7 @@
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// Constructor
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Enemy::Enemy(const Data& enemy)
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// [DOC:29/10/2025] la surface ara se pillarà del .ANI
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: sprite_(std::make_shared<SurfaceAnimatedSprite>(/*Resource::Cache::get()->getSurface(enemy.surface_path), */ Resource::Cache::get()->getAnimations(enemy.animation_path))),
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: sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimationData(enemy.animation_path))),
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color_string_(enemy.color),
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x1_(enemy.x1),
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x2_(enemy.x2),
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