migrant .ani a .yaml

This commit is contained in:
2025-11-17 13:08:38 +01:00
parent 3c4092df5e
commit 6a6cc22b21
72 changed files with 47 additions and 1050 deletions

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@@ -21,9 +21,8 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
constexpr float SURFACE_HEIGHT = 6.0F * TILE_SIZE;
// Reserva memoria para los objetos
// auto player_texture = Resource::Cache::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif");
auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml");
player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animations);
const auto& player_animation_data = Resource::Cache::get()->getAnimationData(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml");
player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animation_data);
player_sprite_->setCurrentAnimation("walk_menu");
surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT);