forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementado el temporizador del marcador
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@@ -4,6 +4,7 @@
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Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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{
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// Inicia variables
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clock = SDL_GetTicks();
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currentRoom = "01.room";
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spawnPoint = {2 * 8, 12 * 8, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
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debug = false;
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@@ -15,7 +16,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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this->input = input;
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// Crea los objetos
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked);
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
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itemTracker = new ItemTracker();
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker,&itemsPicked);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
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