forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadiendo habitaciones
This commit is contained in:
9
data/enemies/crosshair.ani
Normal file
9
data/enemies/crosshair.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=6
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loop=0
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frames=0,1,2,3
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[/animation]
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BIN
data/enemies/crosshair.png
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BIN
data/enemies/crosshair.png
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Binary file not shown.
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After Width: | Height: | Size: 288 B |
9
data/enemies/tree_thing.ani
Normal file
9
data/enemies/tree_thing.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=6
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loop=0
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frames=0,1,2,3,4,5,6,7,8,9,10,11,12
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[/animation]
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BIN
data/enemies/tree_thing.png
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BIN
data/enemies/tree_thing.png
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Binary file not shown.
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After Width: | Height: | Size: 516 B |
Binary file not shown.
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,12 +1,14 @@
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name=SIGMASUA
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name=SIGMASUA > TELEGRAM
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bgColor=black
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border=black
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border=blue
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tileMapFile=07.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=08.room
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roomRight=04.room
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itemColor1=magenta
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itemColor2=red
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[enemy]
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tileSetFile=sigmasua.png
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@@ -17,11 +19,27 @@ x=15
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y=7
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vx=0.8
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vy=0
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x1=9
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x1=7
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y1=7
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x2=25
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x2=23
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y2=7
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color=bright_red
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color=cyan
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=15
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y=4
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vx=-0.5
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vy=0
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x1=7
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y1=4
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x2=23
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y2=4
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color=blue
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[/enemy]
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[enemy]
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@@ -36,10 +54,26 @@ vy=0.4
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x1=3
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y1=5
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x2=3
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y2=12
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y2=13
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color=bright_red
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=27
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y=8
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vx=0
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vy=-0.4
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x1=27
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y1=5
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x2=27
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y2=13
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color=yellow
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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@@ -74,15 +108,15 @@ color=bright_green
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[item]
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tileSetFile=items.png
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tile=9
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tile=67
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x=15
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y=5
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y=6
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=9
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tile=67
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x=1
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y=8
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counter=2
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@@ -90,7 +124,7 @@ counter=2
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[item]
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tileSetFile=items.png
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tile=9
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tile=67
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x=30
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y=8
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counter=3
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@@ -98,7 +132,7 @@ counter=3
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[item]
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tileSetFile=items.png
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tile=9
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tile=67
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x=21
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y=13
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counter=4
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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</layer>
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</map>
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@@ -3,7 +3,7 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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@@ -7,8 +7,8 @@ roomUp=0
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roomDown=0
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roomLeft=25.room
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roomRight=27.room
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itemColor1=yellow
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itemColor2=cyan
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||||
itemColor1=magenta
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||||
itemColor2=red
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|
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[enemy]
|
||||
tileSetFile=batman_bell.png
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@@ -146,32 +146,40 @@ color=yellow
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||||
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||||
[item]
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tileSetFile=items.png
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||||
tile=37
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x=15
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counter=1
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[/item]
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||||
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[item]
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||||
tileSetFile=items.png
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tile=37
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x=15
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y=7
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tile=60
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x=5
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[/item]
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|
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[item]
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||||
tileSetFile=items.png
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tile=37
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x=15
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y=10
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tile=60
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x=26
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counter=3
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[/item]
|
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|
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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tile=60
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x=4
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counter=4
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[/item]
|
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[item]
|
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tileSetFile=items.png
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tile=60
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x=27
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y=13
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counter=5
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[/item]
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@@ -3,10 +3,10 @@
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<tileset firstgid="1" source="standard.tsx"/>
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@@ -9,16 +9,16 @@ roomLeft=0
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||||
roomRight=33.room
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||||
|
||||
[enemy]
|
||||
tileSetFile=diskette.png
|
||||
animation=diskette.ani
|
||||
tileSetFile=tree_thing.png
|
||||
animation=tree_thing.ani
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||||
width=16
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||||
height=16
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||||
x=23
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y=4
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||||
vx=0
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||||
vy=0.4
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||||
x1=23
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y1=3
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||||
y1=4
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||||
x2=23
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||||
y2=13
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||||
color=yellow
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||||
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||||
@@ -3,10 +3,10 @@
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<tileset firstgid="1" source="standard.tsx"/>
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28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||
28,0,0,0,308,0,0,0,0,308,0,0,0,0,0,0,0,0,0,0,0,0,308,0,0,0,0,308,0,0,0,28,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||
28,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,0,0,411,411,411,28
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
||||
Reference in New Issue
Block a user