forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadiendo habitaciones
This commit is contained in:
9
data/enemies/crosshair.ani
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9
data/enemies/crosshair.ani
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@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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||||||
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name=default
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||||||
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speed=6
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loop=0
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frames=0,1,2,3
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[/animation]
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BIN
data/enemies/crosshair.png
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BIN
data/enemies/crosshair.png
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After Width: | Height: | Size: 288 B |
9
data/enemies/tree_thing.ani
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9
data/enemies/tree_thing.ani
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@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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||||||
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name=default
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||||||
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speed=6
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loop=0
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frames=0,1,2,3,4,5,6,7,8,9,10,11,12
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[/animation]
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BIN
data/enemies/tree_thing.png
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BIN
data/enemies/tree_thing.png
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After Width: | Height: | Size: 516 B |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -1,12 +1,14 @@
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name=SIGMASUA
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name=SIGMASUA > TELEGRAM
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bgColor=black
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bgColor=black
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border=black
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border=blue
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tileMapFile=07.tmx
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tileMapFile=07.tmx
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tileSetFile=standard.png
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tileSetFile=standard.png
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roomUp=0
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roomUp=0
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roomDown=0
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roomDown=0
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roomLeft=08.room
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roomLeft=08.room
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roomRight=04.room
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roomRight=04.room
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itemColor1=magenta
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itemColor2=red
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[enemy]
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[enemy]
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tileSetFile=sigmasua.png
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tileSetFile=sigmasua.png
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@@ -17,11 +19,27 @@ x=15
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y=7
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y=7
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vx=0.8
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vx=0.8
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vy=0
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vy=0
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x1=9
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x1=7
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y1=7
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y1=7
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x2=25
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x2=23
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y2=7
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y2=7
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color=bright_red
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color=cyan
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=15
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y=4
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vx=-0.5
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vy=0
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x1=7
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y1=4
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x2=23
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y2=4
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color=blue
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[/enemy]
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[/enemy]
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[enemy]
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[enemy]
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@@ -36,10 +54,26 @@ vy=0.4
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x1=3
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x1=3
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y1=5
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y1=5
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x2=3
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x2=3
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y2=12
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y2=13
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color=bright_red
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color=bright_red
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[/enemy]
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[/enemy]
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[enemy]
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=27
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y=8
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vx=0
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vy=-0.4
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x1=27
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y1=5
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x2=27
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y2=13
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color=yellow
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[/enemy]
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[enemy]
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[enemy]
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tileSetFile=sigmasua.png
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tileSetFile=sigmasua.png
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animation=sigmasua.ani
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animation=sigmasua.ani
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@@ -74,15 +108,15 @@ color=bright_green
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=9
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tile=67
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x=15
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x=15
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y=5
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y=6
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counter=1
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counter=1
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[/item]
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[/item]
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=9
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tile=67
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x=1
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x=1
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y=8
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y=8
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counter=2
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counter=2
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@@ -90,7 +124,7 @@ counter=2
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=9
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tile=67
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x=30
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x=30
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y=8
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y=8
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counter=3
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counter=3
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@@ -98,7 +132,7 @@ counter=3
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=9
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tile=67
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x=21
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x=21
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y=13
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y=13
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counter=4
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counter=4
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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</data>
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</data>
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</layer>
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</layer>
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||||||
</map>
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</map>
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|||||||
@@ -3,7 +3,7 @@
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|||||||
<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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|||||||
@@ -7,8 +7,8 @@ roomUp=0
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roomDown=0
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roomDown=0
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roomLeft=25.room
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roomLeft=25.room
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roomRight=27.room
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roomRight=27.room
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itemColor1=yellow
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itemColor1=magenta
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itemColor2=cyan
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itemColor2=red
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[enemy]
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[enemy]
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tileSetFile=batman_bell.png
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tileSetFile=batman_bell.png
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@@ -146,32 +146,40 @@ color=yellow
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|||||||
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||||||
[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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||||||
tile=37
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tile=60
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x=15
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x=26
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y=3
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y=3
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||||||
counter=1
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counter=1
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||||||
[/item]
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[/item]
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||||||
|
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||||||
[item]
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[item]
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||||||
tileSetFile=items.png
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tileSetFile=items.png
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tile=37
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tile=60
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x=15
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x=5
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y=7
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y=6
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||||||
counter=2
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counter=2
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||||||
[/item]
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[/item]
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||||||
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||||||
[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=37
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tile=60
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x=15
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x=26
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||||||
y=10
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y=9
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counter=3
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counter=3
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[/item]
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[/item]
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=37
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tile=60
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x=15
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x=4
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y=13
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y=13
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counter=4
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[/item]
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[/item]
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[item]
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tileSetFile=items.png
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tile=60
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x=27
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y=13
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counter=5
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[/item]
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@@ -3,10 +3,10 @@
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||||||
|
|||||||
@@ -9,16 +9,16 @@ roomLeft=0
|
|||||||
roomRight=33.room
|
roomRight=33.room
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=diskette.png
|
tileSetFile=tree_thing.png
|
||||||
animation=diskette.ani
|
animation=tree_thing.ani
|
||||||
width=16
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=23
|
x=23
|
||||||
y=3
|
y=4
|
||||||
vx=0
|
vx=0
|
||||||
vy=0.4
|
vy=0.4
|
||||||
x1=23
|
x1=23
|
||||||
y1=3
|
y1=4
|
||||||
x2=23
|
x2=23
|
||||||
y2=13
|
y2=13
|
||||||
color=yellow
|
color=yellow
|
||||||
|
|||||||
@@ -3,10 +3,10 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
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|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,0,41,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,0,41,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,0,143,0,0,0,0,0,0,41,0,0,0,
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0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,235,41,0,142,0,
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0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,235,41,0,142,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,235,235,0,41,0,0,0,
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@@ -15,9 +15,9 @@
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0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,235,235,41,0,0,0,
|
0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,235,235,41,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,143,0,0,0,0,0,0,143,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,143,0,0,0,0,0,0,143,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,143,0,0,0,235,235,0,41,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,0,143,0,0,0,235,235,0,41,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,0,41,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,0,356,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,143,235,0,0,0,0,0,356,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,143,235,0,0,0,0,0,356,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,381,0,41,0,0,0,0,0,0,356,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,381,0,41,0,0,0,0,0,0,41,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,235,41,235,235,0,0,235,235,41,235,188,188
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,235,235,235,41,235,235,0,0,235,235,41,235,188,188
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||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
@@ -1,33 +1,100 @@
|
|||||||
name=no 34
|
name=ULA HOP!
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=cyan
|
||||||
tileMapFile=34.tmx
|
tileMapFile=34.tmx
|
||||||
tileSetFile=standard.png
|
tileSetFile=standard.png
|
||||||
roomUp=0
|
roomUp=0
|
||||||
roomDown=32.room
|
roomDown=32.room
|
||||||
roomLeft=35.room
|
roomLeft=35.room
|
||||||
roomRight=0
|
roomRight=0
|
||||||
|
itemColor1=green
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=diskette.png
|
tileSetFile=diskette.png
|
||||||
animation=diskette.ani
|
animation=diskette.ani
|
||||||
width=16
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=2
|
x=20
|
||||||
y=2
|
y=1
|
||||||
vx=0
|
vx=0
|
||||||
|
vy=0.8
|
||||||
|
x1=20
|
||||||
|
y1=1
|
||||||
|
x2=20
|
||||||
|
y2=13
|
||||||
|
color=cyan
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileSetFile=spark.png
|
||||||
|
animation=spark.ani
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=11
|
||||||
|
y=4
|
||||||
|
vx=0.5
|
||||||
vy=0
|
vy=0
|
||||||
x1=2
|
x1=11
|
||||||
y1=2
|
y1=4
|
||||||
x2=2
|
x2=18
|
||||||
y2=2
|
y2=4
|
||||||
color=magenta
|
color=cyan
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileSetFile=spark.png
|
||||||
|
animation=spark.ani
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=1
|
||||||
|
y=1
|
||||||
|
vx=1
|
||||||
|
vy=0
|
||||||
|
x1=1
|
||||||
|
y1=1
|
||||||
|
x2=29
|
||||||
|
y2=1
|
||||||
|
color=yellow
|
||||||
|
mirror=true
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileSetFile=wave.png
|
||||||
|
animation=wave.ani
|
||||||
|
width=8
|
||||||
|
height=8
|
||||||
|
x=1
|
||||||
|
y=6
|
||||||
|
vx=0.5
|
||||||
|
vy=0
|
||||||
|
x1=1
|
||||||
|
y1=6
|
||||||
|
x2=10
|
||||||
|
y2=6
|
||||||
|
color=yellow
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileSetFile=wave.png
|
||||||
|
animation=wave.ani
|
||||||
|
width=8
|
||||||
|
height=8
|
||||||
|
x=17
|
||||||
|
y=8
|
||||||
|
vx=0.9
|
||||||
|
vy=0
|
||||||
|
x1=17
|
||||||
|
y1=8
|
||||||
|
x2=29
|
||||||
|
y2=8
|
||||||
|
color=yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileSetFile=items.png
|
tileSetFile=items.png
|
||||||
tile=1
|
tile=66
|
||||||
x=1
|
x=29
|
||||||
y=1
|
y=3
|
||||||
counter=1
|
counter=1
|
||||||
[/item]
|
[/item]
|
||||||
@@ -9,14 +9,14 @@
|
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116,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,140,116,
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116,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,140,116,
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140,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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140,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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116,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,140,116,
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116,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,140,116,
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140,0,0,0,0,0,0,0,0,0,0,114,115,114,115,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,116,140,
|
140,0,0,0,0,0,0,0,0,0,0,114,115,114,115,114,115,114,115,0,0,0,0,0,0,0,0,0,0,377,116,140,
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116,0,0,0,0,0,0,0,377,0,0,114,115,114,115,114,115,114,115,0,0,0,0,377,377,0,0,0,0,0,140,116,
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116,0,0,0,0,0,0,0,377,0,0,114,115,114,115,114,115,114,115,0,0,0,0,377,377,0,0,0,0,0,140,116,
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140,0,0,0,0,0,0,0,0,0,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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140,0,0,0,0,0,0,0,0,377,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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116,0,0,0,377,377,377,0,0,0,0,0,0,115,114,115,114,0,0,377,0,0,0,0,0,0,0,0,0,0,140,116,
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116,0,0,0,377,377,377,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,377,377,377,377,0,0,0,0,140,116,
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140,0,0,0,0,0,0,0,0,0,0,377,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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140,0,0,0,0,0,0,0,0,0,0,377,0,114,115,114,115,0,0,377,0,0,0,0,0,0,0,0,0,0,116,140,
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116,0,0,0,0,0,0,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,0,0,0,0,114,115,114,115,140,116,
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116,0,0,0,0,0,0,0,0,0,0,0,0,115,114,115,114,0,0,0,0,0,0,0,0,0,431,432,114,115,140,116,
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140,0,0,0,0,0,0,0,0,377,0,0,0,114,115,114,115,0,0,0,0,0,0,114,115,114,115,114,115,0,116,140,
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140,0,0,0,0,0,0,0,377,0,0,0,0,114,115,114,115,0,0,0,0,0,0,431,432,431,432,431,432,0,116,140,
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0,0,0,0,0,0,0,0,0,0,0,0,377,115,114,115,114,0,0,0,0,0,0,0,0,0,0,0,0,0,140,116,
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0,0,0,0,0,0,0,0,0,0,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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0,0,0,0,0,0,0,0,0,0,0,0,0,114,115,114,115,0,0,0,0,0,0,0,0,0,0,0,0,0,116,140,
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114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,0,0,114,115,114,115,114,115
|
114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,114,115,0,0,114,115,114,115,114,115
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
name=THE KITCHEN
|
name=SANDWITCH AND COUNTER
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=cyan
|
border=cyan
|
||||||
tileMapFile=44.tmx
|
tileMapFile=44.tmx
|
||||||
@@ -7,27 +7,46 @@ roomUp=43.room
|
|||||||
roomDown=16.room
|
roomDown=16.room
|
||||||
roomLeft=0
|
roomLeft=0
|
||||||
roomRight=0
|
roomRight=0
|
||||||
|
itemColor1=white
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=diskette.png
|
tileSetFile=congo.png
|
||||||
animation=diskette.ani
|
animation=congo.ani
|
||||||
width=16
|
width=8
|
||||||
height=16
|
height=16
|
||||||
x=2
|
x=2
|
||||||
y=2
|
y=4
|
||||||
vx=0
|
vx=0.5
|
||||||
vy=0
|
vy=0
|
||||||
x1=2
|
x1=2
|
||||||
y1=2
|
y1=4
|
||||||
x2=2
|
x2=14
|
||||||
y2=2
|
y2=4
|
||||||
color=magenta
|
color=green
|
||||||
|
flip=true
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileSetFile=crosshair.png
|
||||||
|
animation=crosshair.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=23
|
||||||
|
y=4
|
||||||
|
vx=0
|
||||||
|
vy=0.8
|
||||||
|
x1=23
|
||||||
|
y1=4
|
||||||
|
x2=23
|
||||||
|
y2=13
|
||||||
|
color=yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileSetFile=items.png
|
tileSetFile=items.png
|
||||||
tile=1
|
tile=8
|
||||||
x=1
|
x=2
|
||||||
y=1
|
y=2
|
||||||
counter=1
|
counter=1
|
||||||
[/item]
|
[/item]
|
||||||
@@ -4,20 +4,20 @@
|
|||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
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44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
|
44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,37,37,0,0,0,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
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37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,37,37,0,0,0,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,37,37,343,343,343,343,343,343,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,37,37,0,0,0,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,37,37,0,0,343,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,465,465,465,465,465,465,465,465,465,465,465,465,465,0,0,345,37,37,0,0,0,0,0,0,343,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,37,37,0,0,0,0,0,0,0,343,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,0,0,0,0,343,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,345,0,345,0,0,0,0,0,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,0,0,0,0,0,0,0,0,343,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,0,0,0,343,0,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,345,0,0,345,0,0,0,0,0,0,0,0,343,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,0,0,0,0,0,0,0,0,0,0,37,37,37,37,
|
||||||
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,345,0,0,0,0,343,0,0,0,0,0,37,37,37,37,
|
||||||
38,38,38,38,38,38,38,38,38,38,38,38,38,38,417,0,0,417,38,38,38,38,38,38,38,38,38,38,38,38,38,38
|
38,38,38,38,38,38,38,38,38,38,38,38,38,38,417,0,0,417,38,38,38,38,38,38,38,38,38,38,38,38,38,38
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,0,0,0,0,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
28,28,28,28,28,28,28,28,28,28,28,28,28,28,0,0,0,0,28,28,28,28,28,28,28,28,28,28,28,28,28,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,308,0,0,0,0,25,
|
28,0,0,0,0,308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,308,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,308,0,0,0,0,308,0,0,0,0,0,0,0,0,0,0,0,0,308,0,0,0,0,308,0,0,0,25,
|
28,0,0,0,308,0,0,0,0,308,0,0,0,0,0,0,0,0,0,0,0,0,308,0,0,0,0,308,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,411,411,411,411,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,
|
||||||
25,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,0,0,411,411,411,25
|
28,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,411,0,0,411,411,411,28
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -366,6 +366,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("chip.png");
|
textureList.push_back("chip.png");
|
||||||
textureList.push_back("code.png");
|
textureList.push_back("code.png");
|
||||||
textureList.push_back("congo.png");
|
textureList.push_back("congo.png");
|
||||||
|
textureList.push_back("crosshair.png");
|
||||||
textureList.push_back("demon.png");
|
textureList.push_back("demon.png");
|
||||||
textureList.push_back("heavy.png");
|
textureList.push_back("heavy.png");
|
||||||
textureList.push_back("dimallas.png");
|
textureList.push_back("dimallas.png");
|
||||||
@@ -390,6 +391,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("sigmasua.png");
|
textureList.push_back("sigmasua.png");
|
||||||
textureList.push_back("spider.png");
|
textureList.push_back("spider.png");
|
||||||
textureList.push_back("spark.png");
|
textureList.push_back("spark.png");
|
||||||
|
textureList.push_back("tree_thing.png");
|
||||||
textureList.push_back("tuno.png");
|
textureList.push_back("tuno.png");
|
||||||
textureList.push_back("tv_panel.png");
|
textureList.push_back("tv_panel.png");
|
||||||
textureList.push_back("tv.png");
|
textureList.push_back("tv.png");
|
||||||
@@ -426,6 +428,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("chip.ani");
|
animationList.push_back("chip.ani");
|
||||||
animationList.push_back("code.ani");
|
animationList.push_back("code.ani");
|
||||||
animationList.push_back("congo.ani");
|
animationList.push_back("congo.ani");
|
||||||
|
animationList.push_back("crosshair.ani");
|
||||||
animationList.push_back("demon.ani");
|
animationList.push_back("demon.ani");
|
||||||
animationList.push_back("heavy.ani");
|
animationList.push_back("heavy.ani");
|
||||||
animationList.push_back("dimallas.ani");
|
animationList.push_back("dimallas.ani");
|
||||||
@@ -450,6 +453,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("sigmasua.ani");
|
animationList.push_back("sigmasua.ani");
|
||||||
animationList.push_back("spider.ani");
|
animationList.push_back("spider.ani");
|
||||||
animationList.push_back("spark.ani");
|
animationList.push_back("spark.ani");
|
||||||
|
animationList.push_back("tree_thing.ani");
|
||||||
animationList.push_back("tuno.ani");
|
animationList.push_back("tuno.ani");
|
||||||
animationList.push_back("tv_panel.ani");
|
animationList.push_back("tv_panel.ani");
|
||||||
animationList.push_back("tv.ani");
|
animationList.push_back("tv.ani");
|
||||||
@@ -499,7 +503,14 @@ void Director::loadResources(section_t section)
|
|||||||
std::vector<std::string> textureList;
|
std::vector<std::string> textureList;
|
||||||
|
|
||||||
// Jugador
|
// Jugador
|
||||||
|
if (options->cheat.altSkin)
|
||||||
|
{
|
||||||
|
textureList.push_back("player2.png");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
textureList.push_back("player.png");
|
textureList.push_back("player.png");
|
||||||
|
}
|
||||||
|
|
||||||
// Tilesets
|
// Tilesets
|
||||||
textureList.push_back("standard.png");
|
textureList.push_back("standard.png");
|
||||||
@@ -526,6 +537,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("chip.png");
|
textureList.push_back("chip.png");
|
||||||
textureList.push_back("code.png");
|
textureList.push_back("code.png");
|
||||||
textureList.push_back("congo.png");
|
textureList.push_back("congo.png");
|
||||||
|
textureList.push_back("crosshair.png");
|
||||||
textureList.push_back("demon.png");
|
textureList.push_back("demon.png");
|
||||||
textureList.push_back("heavy.png");
|
textureList.push_back("heavy.png");
|
||||||
textureList.push_back("dimallas.png");
|
textureList.push_back("dimallas.png");
|
||||||
@@ -550,6 +562,7 @@ void Director::loadResources(section_t section)
|
|||||||
textureList.push_back("sigmasua.png");
|
textureList.push_back("sigmasua.png");
|
||||||
textureList.push_back("spark.png");
|
textureList.push_back("spark.png");
|
||||||
textureList.push_back("spider.png");
|
textureList.push_back("spider.png");
|
||||||
|
textureList.push_back("tree_thing.png");
|
||||||
textureList.push_back("tuno.png");
|
textureList.push_back("tuno.png");
|
||||||
textureList.push_back("tv_panel.png");
|
textureList.push_back("tv_panel.png");
|
||||||
textureList.push_back("tv.png");
|
textureList.push_back("tv.png");
|
||||||
@@ -570,7 +583,14 @@ void Director::loadResources(section_t section)
|
|||||||
std::vector<std::string> animationList;
|
std::vector<std::string> animationList;
|
||||||
|
|
||||||
// Jugador
|
// Jugador
|
||||||
|
if (options->cheat.altSkin)
|
||||||
|
{
|
||||||
|
animationList.push_back("player2.ani");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
animationList.push_back("player.ani");
|
animationList.push_back("player.ani");
|
||||||
|
}
|
||||||
|
|
||||||
// Enemigos
|
// Enemigos
|
||||||
animationList.push_back("abad.ani");
|
animationList.push_back("abad.ani");
|
||||||
@@ -593,6 +613,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("chip.ani");
|
animationList.push_back("chip.ani");
|
||||||
animationList.push_back("code.ani");
|
animationList.push_back("code.ani");
|
||||||
animationList.push_back("congo.ani");
|
animationList.push_back("congo.ani");
|
||||||
|
animationList.push_back("crosshair.ani");
|
||||||
animationList.push_back("demon.ani");
|
animationList.push_back("demon.ani");
|
||||||
animationList.push_back("heavy.ani");
|
animationList.push_back("heavy.ani");
|
||||||
animationList.push_back("dimallas.ani");
|
animationList.push_back("dimallas.ani");
|
||||||
@@ -617,6 +638,7 @@ void Director::loadResources(section_t section)
|
|||||||
animationList.push_back("sigmasua.ani");
|
animationList.push_back("sigmasua.ani");
|
||||||
animationList.push_back("spark.ani");
|
animationList.push_back("spark.ani");
|
||||||
animationList.push_back("spider.ani");
|
animationList.push_back("spider.ani");
|
||||||
|
animationList.push_back("tree_thing.ani");
|
||||||
animationList.push_back("tuno.ani");
|
animationList.push_back("tuno.ani");
|
||||||
animationList.push_back("tv_panel.ani");
|
animationList.push_back("tv_panel.ani");
|
||||||
animationList.push_back("tv.ani");
|
animationList.push_back("tv.ani");
|
||||||
@@ -1175,6 +1197,8 @@ bool Director::setFileList()
|
|||||||
asset->add(prefix + "/data/enemies/code.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/code.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/congo.ani", t_data);
|
asset->add(prefix + "/data/enemies/congo.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/congo.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/congo.png", t_bitmap);
|
||||||
|
asset->add(prefix + "/data/enemies/crosshair.ani", t_data);
|
||||||
|
asset->add(prefix + "/data/enemies/crosshair.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/demon.ani", t_data);
|
asset->add(prefix + "/data/enemies/demon.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/demon.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
asset->add(prefix + "/data/enemies/heavy.ani", t_data);
|
||||||
@@ -1223,6 +1247,8 @@ bool Director::setFileList()
|
|||||||
asset->add(prefix + "/data/enemies/spark.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/spark.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/spider.ani", t_data);
|
asset->add(prefix + "/data/enemies/spider.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/spider.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/spider.png", t_bitmap);
|
||||||
|
asset->add(prefix + "/data/enemies/tree_thing.ani", t_data);
|
||||||
|
asset->add(prefix + "/data/enemies/tree_thing.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/tuno.ani", t_data);
|
asset->add(prefix + "/data/enemies/tuno.ani", t_data);
|
||||||
asset->add(prefix + "/data/enemies/tuno.png", t_bitmap);
|
asset->add(prefix + "/data/enemies/tuno.png", t_bitmap);
|
||||||
asset->add(prefix + "/data/enemies/tv_panel.ani", t_data);
|
asset->add(prefix + "/data/enemies/tv_panel.ani", t_data);
|
||||||
|
|||||||
@@ -332,6 +332,8 @@ void Ending2::iniSpriteList()
|
|||||||
spriteList.push_back("lamp");
|
spriteList.push_back("lamp");
|
||||||
spriteList.push_back("macaronni_ted");
|
spriteList.push_back("macaronni_ted");
|
||||||
spriteList.push_back("congo");
|
spriteList.push_back("congo");
|
||||||
|
spriteList.push_back("crosshair");
|
||||||
|
spriteList.push_back("tree_thing");
|
||||||
|
|
||||||
spriteList.push_back("matatunos");
|
spriteList.push_back("matatunos");
|
||||||
spriteList.push_back("tuno");
|
spriteList.push_back("tuno");
|
||||||
|
|||||||
@@ -18,15 +18,7 @@ Player::Player(player_t player)
|
|||||||
sprite = new AnimatedSprite(renderer, resource->getAnimation(player.animation));
|
sprite = new AnimatedSprite(renderer, resource->getAnimation(player.animation));
|
||||||
|
|
||||||
// Inicializa variables
|
// Inicializa variables
|
||||||
color = stringToColor(options->palette, "white");
|
reLoadPalette();
|
||||||
if (options->cheat.infiniteLives)
|
|
||||||
{
|
|
||||||
color = stringToColor(options->palette, "yellow");
|
|
||||||
}
|
|
||||||
if (options->cheat.invincible)
|
|
||||||
{
|
|
||||||
color = stringToColor(options->palette, "cyan");
|
|
||||||
}
|
|
||||||
onBorder = false;
|
onBorder = false;
|
||||||
border = BORDER_TOP;
|
border = BORDER_TOP;
|
||||||
autoMovement = false;
|
autoMovement = false;
|
||||||
@@ -708,6 +700,14 @@ void Player::reLoadTexture()
|
|||||||
void Player::reLoadPalette()
|
void Player::reLoadPalette()
|
||||||
{
|
{
|
||||||
color = stringToColor(options->palette, "white");
|
color = stringToColor(options->palette, "white");
|
||||||
|
if (options->cheat.infiniteLives)
|
||||||
|
{
|
||||||
|
color = stringToColor(options->palette, "yellow");
|
||||||
|
}
|
||||||
|
if (options->cheat.invincible)
|
||||||
|
{
|
||||||
|
color = stringToColor(options->palette, "cyan");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
|
|||||||
@@ -13,9 +13,9 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Resource *resource, Asset *asset,
|
|||||||
this->options = options;
|
this->options = options;
|
||||||
|
|
||||||
// Reserva memoria para los objetos
|
// Reserva memoria para los objetos
|
||||||
// playerTexture = resource->getTexture("player.png");
|
|
||||||
itemTexture = resource->getTexture("items.png");
|
itemTexture = resource->getTexture("items.png");
|
||||||
sprite = new AnimatedSprite(renderer, resource->getAnimation("player.ani"));
|
const std::string playerANI = options->cheat.altSkin ? "player2.ani" : "player.ani";
|
||||||
|
sprite = new AnimatedSprite(renderer, resource->getAnimation(playerANI));
|
||||||
sprite->setCurrentAnimation("walk_menu");
|
sprite->setCurrentAnimation("walk_menu");
|
||||||
text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
|
text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
|
||||||
|
|
||||||
@@ -161,7 +161,7 @@ void ScoreBoard::updateItemsColor()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (counter % 20 <10)
|
if (counter % 20 < 10)
|
||||||
{
|
{
|
||||||
itemsColor = stringToColor(options->palette, "white");
|
itemsColor = stringToColor(options->palette, "white");
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user