forked from jaildesigner-jailgames/jaildoctors_dilemma
Sanejar codi
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@@ -4,69 +4,64 @@
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#include <string>
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#include "utils.h"
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#ifndef CONST_H
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#define CONST_H
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// Textos
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#define WINDOW_CAPTION "JailDoctor's Dilemma"
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#define TEXT_COPYRIGHT "@2022 JailDesigner"
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#define VERSION "0.7"
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constexpr const char* WINDOW_CAPTION = "JailDoctor's Dilemma";
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constexpr const char* TEXT_COPYRIGHT = "@2022 JailDesigner";
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constexpr const char* VERSION = "0.7";
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// Tamaño de bloque
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#define BLOCK 8
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#define HALF_BLOCK 4
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constexpr int BLOCK = 8;
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constexpr int HALF_BLOCK = 4;
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// Tamaño de la pantalla virtual
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#define GAMECANVAS_WIDTH 256
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#define GAMECANVAS_HEIGHT 192
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constexpr int GAMECANVAS_WIDTH = 256;
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constexpr int GAMECANVAS_HEIGHT = 192;
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// Zona de juego
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = (16 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = (32 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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constexpr int PLAY_AREA_TOP = (0 * BLOCK);
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constexpr int PLAY_AREA_BOTTOM = (16 * BLOCK);
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constexpr int PLAY_AREA_LEFT = (0 * BLOCK);
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constexpr int PLAY_AREA_RIGHT = (32 * BLOCK);
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constexpr int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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constexpr int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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constexpr int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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constexpr int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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constexpr int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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constexpr int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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constexpr int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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constexpr int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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#define BORDER_TOP 0
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#define BORDER_RIGHT 1
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#define BORDER_BOTTOM 2
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#define BORDER_LEFT 3
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constexpr int BORDER_TOP = 0;
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constexpr int BORDER_RIGHT = 1;
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constexpr int BORDER_BOTTOM = 2;
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constexpr int BORDER_LEFT = 3;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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constexpr int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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constexpr int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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constexpr int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Secciones del programa
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#define SECTION_LOGO 0
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#define SECTION_LOADING_SCREEN 1
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#define SECTION_TITLE 2
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#define SECTION_CREDITS 3
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#define SECTION_GAME 4
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#define SECTION_DEMO 5
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#define SECTION_GAME_OVER 6
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#define SECTION_ENDING 7
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#define SECTION_ENDING2 8
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#define SECTION_QUIT 9
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constexpr int SECTION_LOGO = 0;
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constexpr int SECTION_LOADING_SCREEN = 1;
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constexpr int SECTION_TITLE = 2;
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constexpr int SECTION_CREDITS = 3;
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constexpr int SECTION_GAME = 4;
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constexpr int SECTION_DEMO = 5;
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constexpr int SECTION_GAME_OVER = 6;
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constexpr int SECTION_ENDING = 7;
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constexpr int SECTION_ENDING2 = 8;
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constexpr int SECTION_QUIT = 9;
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// Subsecciones
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#define SUBSECTION_LOGO_TO_INTRO 0
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#define SUBSECTION_LOGO_TO_TITLE 1
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#define SUBSECTION_TITLE_WITH_LOADING_SCREEN 2
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#define SUBSECTION_TITLE_WITHOUT_LOADING_SCREEN 3
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constexpr int SUBSECTION_LOGO_TO_INTRO = 0;
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constexpr int SUBSECTION_LOGO_TO_TITLE = 1;
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constexpr int SUBSECTION_TITLE_WITH_LOADING_SCREEN = 2;
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constexpr int SUBSECTION_TITLE_WITHOUT_LOADING_SCREEN = 3;
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// Colores
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const color_t borderColor = {0x27, 0x27, 0x36};
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const color_t black = {0xFF, 0xFF, 0xFF};
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#endif
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