posat orden en defaults i defines

This commit is contained in:
2025-11-21 09:30:33 +01:00
parent 0fb986d7c4
commit 6bf26f7470
18 changed files with 307 additions and 297 deletions

View File

@@ -2,54 +2,50 @@
#include <SDL3/SDL.h>
#include <string>
#include "utils/utils.hpp"
// Textos
namespace Texts {
constexpr const char* WINDOW_CAPTION = "JailDoctor's Dilemma";
constexpr const char* TEXT_COPYRIGHT = "@2022 JailDesigner";
// Velocidad del juego
constexpr Uint32 GAME_SPEED = 15;
constexpr const char* COPYRIGHT = "@2022 JailDesigner";
constexpr const char* VERSION = "1.10"; // Versión por defecto
} // namespace Texts
// Tamaño de bloque
constexpr int TILE_SIZE = 8;
constexpr int HALF_TILE = TILE_SIZE / 2;
namespace Tile {
constexpr int SIZE = 8;
constexpr int HALF_SIZE = SIZE / 2;
} // namespace Tile
// Tamaño de la pantalla virtual
constexpr int GAMECANVAS_WIDTH = 256;
constexpr int GAMECANVAS_HEIGHT = 192;
namespace PlayArea {
constexpr int TOP = (0 * Tile::SIZE);
constexpr int BOTTOM = (16 * Tile::SIZE);
constexpr int LEFT = (0 * Tile::SIZE);
constexpr int RIGHT = (32 * Tile::SIZE);
constexpr int WIDTH = RIGHT - LEFT;
constexpr int HEIGHT = BOTTOM - TOP;
constexpr int CENTER_X = LEFT + (WIDTH / 2);
constexpr int CENTER_FIRST_QUARTER_X = (WIDTH / 4);
constexpr int CENTER_THIRD_QUARTER_X = (WIDTH / 4) * 3;
constexpr int CENTER_Y = TOP + (HEIGHT / 2);
constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
} // namespace PlayArea
// Zona de juego
constexpr int PLAY_AREA_TOP = (0 * TILE_SIZE);
constexpr int PLAY_AREA_BOTTOM = (16 * TILE_SIZE);
constexpr int PLAY_AREA_LEFT = (0 * TILE_SIZE);
constexpr int PLAY_AREA_RIGHT = (32 * TILE_SIZE);
constexpr int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
constexpr int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
constexpr int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
constexpr int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
constexpr int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
constexpr int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
constexpr int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
constexpr int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
namespace GameCanvas {
constexpr int WIDTH = 256;
constexpr int HEIGHT = 192;
constexpr int CENTER_X = WIDTH / 2;
constexpr int FIRST_QUARTER_X = WIDTH / 4;
constexpr int THIRD_QUARTER_X = (WIDTH / 4) * 3;
constexpr int CENTER_Y = HEIGHT / 2;
constexpr int FIRST_QUARTER_Y = HEIGHT / 4;
constexpr int THIRD_QUARTER_Y = (HEIGHT / 4) * 3;
} // namespace GameCanvas
// Anclajes de pantalla
constexpr int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
constexpr int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
constexpr int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
namespace Collision {
constexpr int NONE = -1;
} // namespace Collision
namespace Collision
{
constexpr int NONE = -1;
}
namespace Flip
{
constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
}
namespace Flip {
constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
} // namespace Flip