forked from jaildesigner-jailgames/jaildoctors_dilemma
FIx: Al saltar sin parar contra el techo al el jugador moria por caer de muy alto
This commit is contained in:
@@ -21,7 +21,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
this->options = options;
|
||||
|
||||
#ifndef RELEASE
|
||||
currentRoom = "33.room";
|
||||
currentRoom = "14.room";
|
||||
const int x1 = 1;
|
||||
const int y1 = 13;
|
||||
spawnPoint = {x1 * 8, y1 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
Reference in New Issue
Block a user