forked from jaildesigner-jailgames/jaildoctors_dilemma
cppcheck
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@@ -39,7 +39,9 @@ auto Screen::get() -> Screen* {
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// Constructor
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Screen::Screen()
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: palettes_(Asset::get()->getListByType(Asset::Type::PALETTE)) {
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: window_width_(0),
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window_height_(0),
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palettes_(Asset::get()->getListByType(Asset::Type::PALETTE)) {
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// Arranca SDL VIDEO, crea la ventana y el renderizador
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initSDLVideo();
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if (Options::video.fullscreen) {
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@@ -456,11 +458,10 @@ void Screen::initShaders() {
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// Obtiene información sobre la pantalla
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void Screen::getDisplayInfo() {
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int i;
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int num_displays = 0;
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SDL_DisplayID* displays = SDL_GetDisplays(&num_displays);
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if (displays != nullptr) {
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for (i = 0; i < num_displays; ++i) {
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for (int i = 0; i < num_displays; ++i) {
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SDL_DisplayID instance_id = displays[i];
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const char* name = SDL_GetDisplayName(instance_id);
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