forked from jaildesigner-jailgames/jaildoctors_dilemma
[DOC:29/10/2025] la surface ara se pillarà del .ANI
Tots els arxius .ani i .room retocats per a adequarse als canvis.
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@@ -47,7 +47,7 @@ class Player {
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struct Data {
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SpawnData spawn_data{};
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std::string texture_path{};
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//std::string texture_path{};
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std::string animations_path{};
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std::shared_ptr<Room> room = nullptr;
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@@ -57,7 +57,7 @@ class Player {
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// Constructor con parámetros
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Data(SpawnData spawn_data, std::string texture_path, std::string animations_path, std::shared_ptr<Room> room)
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: spawn_data(std::move(spawn_data)),
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texture_path(std::move(texture_path)),
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//texture_path(std::move(texture_path)),
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animations_path(std::move(animations_path)),
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room(std::move(room)) {}
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};
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@@ -147,7 +147,7 @@ class Player {
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void initSounds(); // Inicializa los sonidos de salto y caida
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void placeSprite() { sprite_->setPos(x_, y_); } // Coloca el sprite en la posición del jugador
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void applySpawnValues(const SpawnData& spawn); // Aplica los valores de spawn al jugador
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void initSprite(const std::string& surface_path, const std::string& animations_path); // Inicializa el sprite del jugador
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void initSprite(/*const std::string& surface_path, */const std::string& animations_path); // Inicializa el sprite del jugador
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#ifdef _DEBUG
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// --- Variables ---
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