forked from jaildesigner-jailgames/jaildoctors_dilemma
[DOC:29/10/2025] la surface ara se pillarà del .ANI
Tots els arxius .ani i .room retocats per a adequarse als canvis.
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@@ -18,7 +18,7 @@
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// Constructor
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Credits::Credits()
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: shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("shine.gif"), Resource::get()->getAnimations("shine.ani"))) {
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: shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations("shine.ani"))) {
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// Inicializa variables
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SceneManager::current = SceneManager::Scene::CREDITS;
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SceneManager::options = SceneManager::Options::NONE;
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@@ -275,7 +275,7 @@ void Ending2::loadSprites() {
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// Carga los sprites
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for (const auto& file : sprite_list_) {
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations(file + ".ani")));
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sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
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sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
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}
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@@ -20,8 +20,8 @@
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// Constructor
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GameOver::GameOver()
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: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("player_game_over.gif"), Resource::get()->getAnimations("player_game_over.ani"))),
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tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface("tv.gif"), Resource::get()->getAnimations("tv.ani"))),
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: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations("player_game_over.ani"))),
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tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations("tv.ani"))),
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delta_timer_(std::make_shared<DeltaTimer>()) {
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SceneManager::current = SceneManager::Scene::GAME_OVER;
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SceneManager::options = SceneManager::Options::NONE;
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