Trabajando en el ending2

This commit is contained in:
2022-11-04 19:21:59 +01:00
parent 6257c0b1e8
commit 73ec66d228
3 changed files with 238 additions and 16 deletions

View File

@@ -9,7 +9,7 @@ Director::Director(int argc, char *argv[])
section.name = SECTION_PROG_LOGO;
section.subsection = SUBSECTION_LOGO_TO_INTRO;
section.name = SECTION_PROG_ENDING;
section.name = SECTION_PROG_ENDING2;
// Crea e inicializa las opciones del programa
iniOptions();
@@ -322,10 +322,111 @@ void Director::loadResources(section_t section)
{
// Texturas
std::vector<std::string> textureList;
// Texto
textureList.push_back("smb2.png");
// Enemigos
textureList.push_back("abad.png");
textureList.push_back("abad_bell.png");
textureList.push_back("amstrad_character_set.png");
textureList.push_back("arounder_fly.png");
textureList.push_back("arounder_stop.png");
textureList.push_back("arounder_walk.png");
textureList.push_back("arounders_door.png");
textureList.push_back("arounders_machine.png");
textureList.push_back("bat.png");
textureList.push_back("batman_bell.png");
textureList.push_back("batman_fire.png");
textureList.push_back("batman.png");
textureList.push_back("bell.png");
textureList.push_back("bin.png");
textureList.push_back("bird.png");
textureList.push_back("breakout.png");
textureList.push_back("bry.png");
textureList.push_back("chip.png");
textureList.push_back("code.png");
textureList.push_back("demon.png");
textureList.push_back("dimallas_v.png");
textureList.push_back("dimallas.png");
textureList.push_back("diskette.png");
textureList.push_back("dong.png");
textureList.push_back("heavy.png");
textureList.push_back("jailbattle_alien.png");
textureList.push_back("jailbattle_human.png");
textureList.push_back("jailer.png");
textureList.push_back("jailer2.png");
textureList.push_back("jailer3.png");
textureList.push_back("lamp.png");
textureList.push_back("macaronni_ted.png");
textureList.push_back("matatunos.png");
textureList.push_back("mummy.png");
textureList.push_back("paco.png");
textureList.push_back("printer.png");
textureList.push_back("qvoid.png");
textureList.push_back("sam.png");
textureList.push_back("sigmasua.png");
textureList.push_back("spider.png");
textureList.push_back("tuno.png");
textureList.push_back("tv_panel.png");
textureList.push_back("tv.png");
textureList.push_back("wave_v.png");
textureList.push_back("wave.png");
resource->loadTextures(textureList);
// Animaciones
std::vector<std::string> animationList;
// Enemigos
animationList.push_back("abad.ani");
animationList.push_back("abad_bell.ani");
animationList.push_back("amstrad_character_set.ani");
animationList.push_back("arounder_fly.ani");
animationList.push_back("arounder_stop.ani");
animationList.push_back("arounder_walk.ani");
animationList.push_back("arounders_door.ani");
animationList.push_back("arounders_machine.ani");
animationList.push_back("bat.ani");
animationList.push_back("batman_bell.ani");
animationList.push_back("batman_fire.ani");
animationList.push_back("batman.ani");
animationList.push_back("bell.ani");
animationList.push_back("bin.ani");
animationList.push_back("bird.ani");
animationList.push_back("breakout.ani");
animationList.push_back("bry.ani");
animationList.push_back("chip.ani");
animationList.push_back("code.ani");
animationList.push_back("demon.ani");
animationList.push_back("dimallas_v.ani");
animationList.push_back("dimallas.ani");
animationList.push_back("diskette.ani");
animationList.push_back("dong.ani");
animationList.push_back("heavy.ani");
animationList.push_back("jailbattle_alien.ani");
animationList.push_back("jailbattle_human.ani");
animationList.push_back("jailer.ani");
animationList.push_back("jailer2.ani");
animationList.push_back("jailer3.ani");
animationList.push_back("lamp.ani");
animationList.push_back("macaronni_ted.ani");
animationList.push_back("matatunos.ani");
animationList.push_back("mummy.ani");
animationList.push_back("paco.ani");
animationList.push_back("printer.ani");
animationList.push_back("qvoid.ani");
animationList.push_back("sam.ani");
animationList.push_back("sigmasua.ani");
animationList.push_back("spider.ani");
animationList.push_back("tuno.ani");
animationList.push_back("tv_panel.ani");
animationList.push_back("tv.ani");
animationList.push_back("wave_v.ani");
animationList.push_back("wave.ani");
resource->loadAnimations(animationList);
// Offsets
std::vector<std::string> offsetsList;
offsetsList.push_back("smb2.txt");