forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en el ending2
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@@ -9,7 +9,7 @@ Director::Director(int argc, char *argv[])
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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section.name = SECTION_PROG_ENDING;
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section.name = SECTION_PROG_ENDING2;
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// Crea e inicializa las opciones del programa
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iniOptions();
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@@ -322,10 +322,111 @@ void Director::loadResources(section_t section)
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{
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// Texturas
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std::vector<std::string> textureList;
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// Texto
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textureList.push_back("smb2.png");
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// Enemigos
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textureList.push_back("abad.png");
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_character_set.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("bat.png");
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textureList.push_back("batman_bell.png");
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textureList.push_back("batman_fire.png");
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textureList.push_back("batman.png");
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textureList.push_back("bell.png");
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textureList.push_back("bin.png");
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textureList.push_back("bird.png");
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textureList.push_back("breakout.png");
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("dimallas_v.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("dong.png");
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textureList.push_back("heavy.png");
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textureList.push_back("jailbattle_alien.png");
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textureList.push_back("jailbattle_human.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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textureList.push_back("lamp.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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textureList.push_back("printer.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("sam.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spider.png");
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("wave_v.png");
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textureList.push_back("wave.png");
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resource->loadTextures(textureList);
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// Animaciones
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std::vector<std::string> animationList;
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// Enemigos
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animationList.push_back("abad.ani");
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animationList.push_back("abad_bell.ani");
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animationList.push_back("amstrad_character_set.ani");
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animationList.push_back("arounder_fly.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("arounder_walk.ani");
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animationList.push_back("arounders_door.ani");
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animationList.push_back("arounders_machine.ani");
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animationList.push_back("bat.ani");
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animationList.push_back("batman_bell.ani");
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animationList.push_back("batman_fire.ani");
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animationList.push_back("batman.ani");
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animationList.push_back("bell.ani");
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animationList.push_back("bin.ani");
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animationList.push_back("bird.ani");
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animationList.push_back("breakout.ani");
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animationList.push_back("bry.ani");
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("dimallas_v.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("jailbattle_alien.ani");
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animationList.push_back("jailbattle_human.ani");
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animationList.push_back("jailer.ani");
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animationList.push_back("jailer2.ani");
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animationList.push_back("jailer3.ani");
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animationList.push_back("lamp.ani");
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animationList.push_back("macaronni_ted.ani");
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animationList.push_back("matatunos.ani");
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animationList.push_back("mummy.ani");
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animationList.push_back("paco.ani");
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animationList.push_back("printer.ani");
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animationList.push_back("qvoid.ani");
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animationList.push_back("sam.ani");
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animationList.push_back("sigmasua.ani");
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animationList.push_back("spider.ani");
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("wave_v.ani");
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animationList.push_back("wave.ani");
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resource->loadAnimations(animationList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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