Trabajando en el ending2

This commit is contained in:
2022-11-04 19:21:59 +01:00
parent 6257c0b1e8
commit 73ec66d228
3 changed files with 238 additions and 16 deletions

View File

@@ -9,7 +9,7 @@ Director::Director(int argc, char *argv[])
section.name = SECTION_PROG_LOGO;
section.subsection = SUBSECTION_LOGO_TO_INTRO;
section.name = SECTION_PROG_ENDING;
section.name = SECTION_PROG_ENDING2;
// Crea e inicializa las opciones del programa
iniOptions();
@@ -322,10 +322,111 @@ void Director::loadResources(section_t section)
{
// Texturas
std::vector<std::string> textureList;
// Texto
textureList.push_back("smb2.png");
// Enemigos
textureList.push_back("abad.png");
textureList.push_back("abad_bell.png");
textureList.push_back("amstrad_character_set.png");
textureList.push_back("arounder_fly.png");
textureList.push_back("arounder_stop.png");
textureList.push_back("arounder_walk.png");
textureList.push_back("arounders_door.png");
textureList.push_back("arounders_machine.png");
textureList.push_back("bat.png");
textureList.push_back("batman_bell.png");
textureList.push_back("batman_fire.png");
textureList.push_back("batman.png");
textureList.push_back("bell.png");
textureList.push_back("bin.png");
textureList.push_back("bird.png");
textureList.push_back("breakout.png");
textureList.push_back("bry.png");
textureList.push_back("chip.png");
textureList.push_back("code.png");
textureList.push_back("demon.png");
textureList.push_back("dimallas_v.png");
textureList.push_back("dimallas.png");
textureList.push_back("diskette.png");
textureList.push_back("dong.png");
textureList.push_back("heavy.png");
textureList.push_back("jailbattle_alien.png");
textureList.push_back("jailbattle_human.png");
textureList.push_back("jailer.png");
textureList.push_back("jailer2.png");
textureList.push_back("jailer3.png");
textureList.push_back("lamp.png");
textureList.push_back("macaronni_ted.png");
textureList.push_back("matatunos.png");
textureList.push_back("mummy.png");
textureList.push_back("paco.png");
textureList.push_back("printer.png");
textureList.push_back("qvoid.png");
textureList.push_back("sam.png");
textureList.push_back("sigmasua.png");
textureList.push_back("spider.png");
textureList.push_back("tuno.png");
textureList.push_back("tv_panel.png");
textureList.push_back("tv.png");
textureList.push_back("wave_v.png");
textureList.push_back("wave.png");
resource->loadTextures(textureList);
// Animaciones
std::vector<std::string> animationList;
// Enemigos
animationList.push_back("abad.ani");
animationList.push_back("abad_bell.ani");
animationList.push_back("amstrad_character_set.ani");
animationList.push_back("arounder_fly.ani");
animationList.push_back("arounder_stop.ani");
animationList.push_back("arounder_walk.ani");
animationList.push_back("arounders_door.ani");
animationList.push_back("arounders_machine.ani");
animationList.push_back("bat.ani");
animationList.push_back("batman_bell.ani");
animationList.push_back("batman_fire.ani");
animationList.push_back("batman.ani");
animationList.push_back("bell.ani");
animationList.push_back("bin.ani");
animationList.push_back("bird.ani");
animationList.push_back("breakout.ani");
animationList.push_back("bry.ani");
animationList.push_back("chip.ani");
animationList.push_back("code.ani");
animationList.push_back("demon.ani");
animationList.push_back("dimallas_v.ani");
animationList.push_back("dimallas.ani");
animationList.push_back("diskette.ani");
animationList.push_back("dong.ani");
animationList.push_back("heavy.ani");
animationList.push_back("jailbattle_alien.ani");
animationList.push_back("jailbattle_human.ani");
animationList.push_back("jailer.ani");
animationList.push_back("jailer2.ani");
animationList.push_back("jailer3.ani");
animationList.push_back("lamp.ani");
animationList.push_back("macaronni_ted.ani");
animationList.push_back("matatunos.ani");
animationList.push_back("mummy.ani");
animationList.push_back("paco.ani");
animationList.push_back("printer.ani");
animationList.push_back("qvoid.ani");
animationList.push_back("sam.ani");
animationList.push_back("sigmasua.ani");
animationList.push_back("spider.ani");
animationList.push_back("tuno.ani");
animationList.push_back("tv_panel.ani");
animationList.push_back("tv.ani");
animationList.push_back("wave_v.ani");
animationList.push_back("wave.ani");
resource->loadAnimations(animationList);
// Offsets
std::vector<std::string> offsetsList;
offsetsList.push_back("smb2.txt");

View File

@@ -25,6 +25,12 @@ Ending2::Ending2(SDL_Renderer *renderer, Screen *screen, Resource *resource, Ass
// Cambia el color del borde
screen->setBorderColor(stringToColor(options->palette, "black"));
// Inicializa la lista de sprites
iniSpriteList();
// Carga todos los sprites desde una lista
loadSprites();
}
// Destructor
@@ -34,6 +40,12 @@ Ending2::~Ending2()
delete eventHandler;
delete text;
JA_DeleteMusic(music);
for (auto sprite : sprites)
{
delete sprite;
}
sprites.clear();
}
// Actualiza el objeto
@@ -51,7 +63,10 @@ void Ending2::update()
// Actualiza los contadores
updateCounters();
if (counter > 400)
// Actualiza los sprites
updateSprites();
if (counter > 4000)
{
section.name = SECTION_PROG_LOGO;
}
@@ -67,7 +82,11 @@ void Ending2::render()
// Limpia la pantalla
screen->clean(stringToColor(options->palette, "black"));
text->write(0,0,std::to_string(counter));
// Dibuja los sprites
void renderSprites();
const std::string txt = std::to_string(preCounter) + " - " + std::to_string(counter);
text->write(0, 0, txt);
// Vuelca el contenido del renderizador en pantalla
screen->blit();
@@ -165,3 +184,91 @@ void Ending2::updateCounters()
counter++;
}
}
// Inicializa la lista de sprites
void Ending2::iniSpriteList()
{
// Reinicia el vector
spriteList.clear();
// Añade los valores
spriteList.push_back("abad");
spriteList.push_back("abad_bell");
spriteList.push_back("amstrad_character_set");
spriteList.push_back("arounder_fly");
spriteList.push_back("arounder_stop");
spriteList.push_back("arounder_walk");
spriteList.push_back("arounders_door");
spriteList.push_back("arounders_machine");
spriteList.push_back("bat");
spriteList.push_back("batman_bell");
spriteList.push_back("batman_fire");
spriteList.push_back("batman");
spriteList.push_back("bell");
spriteList.push_back("bin");
spriteList.push_back("bird");
spriteList.push_back("breakout");
spriteList.push_back("bry");
spriteList.push_back("chip");
spriteList.push_back("code");
spriteList.push_back("demon");
spriteList.push_back("dimallas_v");
spriteList.push_back("dimallas");
spriteList.push_back("diskette");
spriteList.push_back("dong");
spriteList.push_back("heavy");
spriteList.push_back("jailbattle_alien");
spriteList.push_back("jailbattle_human");
spriteList.push_back("jailer");
spriteList.push_back("jailer2");
spriteList.push_back("jailer3");
spriteList.push_back("lamp");
spriteList.push_back("macaronni_ted");
spriteList.push_back("matatunos");
spriteList.push_back("mummy");
spriteList.push_back("paco");
spriteList.push_back("printer");
spriteList.push_back("qvoid");
spriteList.push_back("sam");
spriteList.push_back("sigmasua");
spriteList.push_back("spider");
spriteList.push_back("tuno");
spriteList.push_back("tv_panel");
spriteList.push_back("tv");
spriteList.push_back("wave_v");
spriteList.push_back("wave");
}
// Carga todos los sprites desde una lista
void Ending2::loadSprites()
{
for (auto sl : spriteList)
{
sprites.push_back(new AnimatedSprite(renderer, resource->getAnimation(sl + ".ani")));
}
for (int i = 0; i < (int)sprites.size(); ++i)
{
const int x = (i * 20) % 220;
const int y = (i / 11) * 20;
sprites.at(i)->setPos({x, y});
}
}
// Actualiza los sprites
void Ending2::updateSprites()
{
for (auto sprite : sprites)
{
sprite->update();
}
}
// Dibuja los sprites
void Ending2::renderSprites()
{
for (auto sprite : sprites)
{
sprite->render();
}
}

View File

@@ -27,6 +27,7 @@ private:
SDL_Renderer *renderer; // El renderizador de la ventana
Text *text; // Objeto para escribir texto en pantalla
options_t *options; // Puntero a las opciones del juego
std::vector<AnimatedSprite *> sprites; // Vector con todos los sprites a dibujar
// Variables
int counter; // Contador
@@ -35,6 +36,7 @@ private:
Uint32 ticks; // Contador de ticks para ajustar la velocidad del programa
Uint32 ticksSpeed; // Velocidad a la que se repiten los bucles del programa
JA_Music music; // Musica que suena durante el final
std::vector<std::string> spriteList; // Lista con todos los sprites a dibujar
// Actualiza el objeto
void update();
@@ -48,6 +50,18 @@ private:
// Actualiza los contadores
void updateCounters();
// Inicializa la lista de sprites
void iniSpriteList();
// Carga todos los sprites desde una lista
void loadSprites();
// Actualiza los sprites
void updateSprites();
// Dibuja los sprites
void renderSprites();
public:
// Constructor
Ending2(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options);