forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidos colores para el jugador segun los trucos. Añadida skin alternativa para el jugador
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@@ -32,7 +32,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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itemTracker = new ItemTracker();
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roomTracker = new RoomTracker();
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room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, false, debug);
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const player_t player = {spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug};
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const std::string playerPNG = options->cheat.altSkin ? "player2.png" : "player.png";
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const std::string playerANI = options->cheat.altSkin ? "player2.ani" : "player.ani";
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const player_t player = {spawnPoint, playerPNG, playerANI, renderer, resource, asset, options, input, room, debug};
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this->player = new Player(player);
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eventHandler = new SDL_Event();
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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@@ -408,7 +410,9 @@ void Game::killPlayer()
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, board.jailEnabled, debug);
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const player_t player = {spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug};
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const std::string playerPNG = options->cheat.altSkin ? "player2.png" : "player.png";
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const std::string playerANI = options->cheat.altSkin ? "player2.ani" : "player.ani";
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const player_t player = {spawnPoint, playerPNG, playerANI, renderer, resource, asset, options, input, room, debug};
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this->player = new Player(player);
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// Pone los objetos en pausa mientras esta la habitación en negro
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