forked from jaildesigner-jailgames/jaildoctors_dilemma
Commit para seguir programando en WSL
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@@ -1,7 +1,7 @@
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#include "demo.h"
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// Constructor
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Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, section_t *section, Debug *debug)
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Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section, Debug *debug)
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{
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// Inicia algunas variables
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board.iniClock = SDL_GetTicks();
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@@ -18,17 +18,18 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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currentRoom = rooms[roomIndex];
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// Copia los punteros
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this->resource = resource;
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this->renderer = renderer;
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this->asset = asset;
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this->screen = screen;
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this->debug = debug;
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this->resource = resource;
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this->asset = asset;
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this->input = input;
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this->options = options;
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this->section = section;
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this->debug = debug;
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// Crea los objetos
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itemTracker = new ItemTracker();
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scoreboard = new ScoreBoard(renderer, resource, asset, options, &board);
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scoreboard = new ScoreBoard(renderer, resource, asset, input, options, &board);
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room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, false, debug);
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eventHandler = new SDL_Event();
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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