forked from jaildesigner-jailgames/jaildoctors_dilemma
Commit para seguir programando en WSL
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@@ -2,6 +2,7 @@
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#include <SDL2/SDL.h>
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#include "common/asset.h"
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#include "common/input.h"
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#include "common/jail_audio.h"
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#include "common/resource.h"
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#include "common/screen.h"
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@@ -29,6 +30,7 @@ private:
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Screen *screen; // Objeto encargado de dibujar en pantalla
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Resource *resource; // Objeto con los recursos
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Asset *asset; // Objeto con los ficheros de recursos
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Input *input; // Objeto pata gestionar la entrada
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SDL_Event *eventHandler; // Manejador de eventos
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Texture *texture; // Textura con los graficos
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Sprite *sprite; // Sprite para manejar la textura
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@@ -69,7 +71,7 @@ private:
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public:
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// Constructor
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Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, section_t *section);
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Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section);
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// Destructor
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~Title();
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