forked from jaildesigner-jailgames/jaildoctors_dilemma
Muerte y reaparición del jugador
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@@ -5,7 +5,7 @@
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// CAUTION!!!!! si no se gasta al final, quitar la referencia a la habitación
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// Constructor
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Player::Player(std::string _tileset, SDL_Renderer *_renderer, Asset *_asset, Input *_input, Room *_room)
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Player::Player(player_t ini, std::string _tileset, SDL_Renderer *_renderer, Asset *_asset, Input *_input, Room *_room)
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{
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// Obten punteros a objetos
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asset = _asset;
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@@ -24,15 +24,14 @@ Player::Player(std::string _tileset, SDL_Renderer *_renderer, Asset *_asset, Inp
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onBorder = false;
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border = BORDER_TOP;
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jump_ini = 0;
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status = STATUS_STANDING;
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jump_ini = ini.jump_ini;
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status = ini.status;
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sprite->setPosX(ini.x);
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sprite->setPosY(ini.y);
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sprite->setVelX(ini.vx);
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sprite->setVelY(ini.vy);
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sprite->setPosX(2 * 8);
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sprite->setPosX(10 * 8);
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sprite->setPosY(12 * 8);
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sprite->setPosY(6 * 8);
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sprite->setVelX(0);
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sprite->setVelY(0);
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sprite->setWidth(8);
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sprite->setHeight(16);
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sprite->setCurrentFrame(0);
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@@ -46,6 +45,8 @@ Player::Player(std::string _tileset, SDL_Renderer *_renderer, Asset *_asset, Inp
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sprite->setAnimationFrames(0, 3, 8 * 3, 0, 8, 16);
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sprite->setSpriteClip(sprite->getAnimationClip(0, 0));
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sprite->setFlip(ini.flip);
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lastPosition = getRect();
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collider = getRect();
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}
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@@ -281,4 +282,20 @@ void Player::checkJump()
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{
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status = STATUS_FALLING;
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}
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}
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// Obtiene algunos parametros del jugador
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player_t Player::getSpawnParams()
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{
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player_t params;
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params.x = sprite->getPosX();
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params.y = sprite->getPosY();
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params.vx = sprite->getVelX();
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params.vy = sprite->getVelY();
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params.jump_ini = jump_ini;
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params.status = status;
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params.flip = sprite->getFlip();
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return params;
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}
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