forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de la clase LTexture a Texture
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@@ -1,7 +1,7 @@
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#include "sprite.h"
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// Constructor
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Sprite::Sprite(int x, int y, int w, int h, LTexture *texture, SDL_Renderer *renderer)
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Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *renderer)
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{
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// Establece la posición X,Y del sprite
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this->x = x;
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@@ -24,7 +24,7 @@ Sprite::Sprite(int x, int y, int w, int h, LTexture *texture, SDL_Renderer *rend
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enabled = true;
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}
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Sprite::Sprite(SDL_Rect rect, LTexture *texture, SDL_Renderer *renderer)
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Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
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{
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// Establece la posición X,Y del sprite
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x = rect.x;
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@@ -149,13 +149,13 @@ void Sprite::setSpriteClip(int x, int y, int w, int h)
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}
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// Obten el valor de la variable
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LTexture *Sprite::getTexture()
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Texture *Sprite::getTexture()
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{
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return texture;
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}
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// Establece el valor de la variable
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void Sprite::setTexture(LTexture *texture)
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void Sprite::setTexture(Texture *texture)
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{
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this->texture = texture;
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}
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