forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de la clase LTexture a Texture
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@@ -10,7 +10,7 @@ Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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initOffsetFromFile(textFile);
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// Crea los objetos
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texture = new LTexture(renderer, bitmapFile);
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texture = new Texture(renderer, bitmapFile);
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
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}
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