Cambiado el nombre de la clase LTexture a Texture

This commit is contained in:
2022-10-19 08:56:13 +02:00
parent ddd54fdd3f
commit 8160ddc14a
27 changed files with 64 additions and 62 deletions

View File

@@ -10,8 +10,8 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset, int subsection)
// Reserva memoria para los punteros
eventHandler = new SDL_Event();
texture = new LTexture(renderer, asset->get("jailgames.png"));
texture2 = new LTexture(renderer, asset->get("since_1998.png"));
texture = new Texture(renderer, asset->get("jailgames.png"));
texture2 = new Texture(renderer, asset->get("since_1998.png"));
sprite2 = new Sprite((256 - texture2->getWidth()) / 2, 83 + texture->getHeight() + 5, texture2->getWidth(), texture2->getHeight(), texture2, renderer);
sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
texture2->setColor(0, 0, 0);