forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de la clase LTexture a Texture
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@@ -26,7 +26,7 @@ Room::Room(std::string file, SDL_Renderer *renderer, Screen *screen, Asset *asse
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// Crea los objetos
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loadMapFile(file);
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texture = new LTexture(renderer, asset->get(tileset));
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texture = new Texture(renderer, asset->get(tileset));
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tilesetWidth = texture->getWidth() / tileSize;
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itemSound = JA_LoadSound(asset->get("item.wav").c_str());
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