Cambiado el nombre de la clase LTexture a Texture

This commit is contained in:
2022-10-19 08:56:13 +02:00
parent ddd54fdd3f
commit 8160ddc14a
27 changed files with 64 additions and 62 deletions

View File

@@ -11,8 +11,8 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, board_t *board)
this->board = board;
// Reserva memoria para los objetos
playerTexture = new LTexture(renderer, asset->get("player.png"));
itemTexture = new LTexture(renderer, asset->get("items.png"));
playerTexture = new Texture(renderer, asset->get("player.png"));
itemTexture = new Texture(renderer, asset->get("items.png"));
sprite = new AnimatedSprite(playerTexture, renderer, asset->get("player.ani"));
sprite->setCurrentAnimation("walk_menu");
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);