forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiado el nombre de la clase LTexture a Texture
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@@ -11,8 +11,8 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, board_t *board)
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this->board = board;
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// Reserva memoria para los objetos
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playerTexture = new LTexture(renderer, asset->get("player.png"));
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itemTexture = new LTexture(renderer, asset->get("items.png"));
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playerTexture = new Texture(renderer, asset->get("player.png"));
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itemTexture = new Texture(renderer, asset->get("items.png"));
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sprite = new AnimatedSprite(playerTexture, renderer, asset->get("player.ani"));
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sprite->setCurrentAnimation("walk_menu");
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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