Añadidos parametros al programa

This commit is contained in:
2022-11-02 08:36:00 +01:00
parent 12255750f6
commit 8232055d22
13 changed files with 292 additions and 93 deletions

View File

@@ -18,17 +18,19 @@ Input::Input(std::string file)
gcb.active = false;
gameControllerBindings.resize(17, gcb);
verbose = true;
// Comprueba si hay un mando conectado
discoverGameController();
}
// Asigna uno de los posibles inputs a una tecla del teclado
// Asigna inputs a teclas
void Input::bindKey(Uint8 input, SDL_Scancode code)
{
keyBindings.at(input).scancode = code;
}
// Asigna uno de los posibles inputs a un botón del mando
// Asigna inputs a botones del mando
void Input::bindGameControllerButton(Uint8 input, SDL_GameControllerButton button)
{
gameControllerBindings.at(input).button = button;
@@ -41,7 +43,9 @@ bool Input::checkInput(Uint8 input, bool repeat, int device, int index)
bool successGameController = false;
if (device == INPUT_USE_ANY)
{
index = 0;
}
if (device == INPUT_USE_KEYBOARD || device == INPUT_USE_ANY)
{
@@ -183,7 +187,10 @@ bool Input::discoverGameController()
if (SDL_GameControllerAddMappingsFromFile(dbPath.c_str()) < 0)
{
std::cout << "Error, could not load " << dbPath.c_str() << " file: " << SDL_GetError() << std::endl;
if (verbose)
{
std::cout << "Error, could not load " << dbPath.c_str() << " file: " << SDL_GetError() << std::endl;
}
}
const int nJoysticks = SDL_NumJoysticks();
@@ -198,8 +205,11 @@ bool Input::discoverGameController()
}
}
std::cout << "\nChecking for game controllers...\n";
std::cout << nJoysticks << " joysticks found, " << numGamepads << " are gamepads\n";
if (verbose)
{
std::cout << "\nChecking for game controllers...\n";
std::cout << nJoysticks << " joysticks found, " << numGamepads << " are gamepads\n";
}
if (numGamepads > 0)
{
@@ -216,12 +226,18 @@ bool Input::discoverGameController()
std::string name = SDL_GameControllerNameForIndex(i);
name.resize(25);
name = name + separator + std::to_string(i);
std::cout << name << std::endl;
if (verbose)
{
std::cout << name << std::endl;
}
controllerNames.push_back(name);
}
else
{
std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
if (verbose)
{
std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
}
}
}
@@ -261,4 +277,10 @@ std::string Input::getControllerName(int index)
int Input::getNumControllers()
{
return numGamepads;
}
// Establece si ha de mostrar mensajes
void Input::setVerbose(bool value)
{
verbose = value;
}