forked from jaildesigner-jailgames/jaildoctors_dilemma
migrat Input a la ultima versió
cohesionats tots els metodes update de les escenes
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@@ -21,7 +21,7 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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constexpr float SURFACE_HEIGHT = 6.0F * TILE_SIZE;
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// Reserva memoria para los objetos
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//auto player_texture = Resource::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif");
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// auto player_texture = Resource::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif");
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auto player_animations = Resource::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani");
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player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animations);
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player_sprite_->setCurrentAnimation("walk_menu");
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