forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la clase screen. Ya pone borde en la pantalla
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@@ -49,7 +49,7 @@ Director::Director(std::string path)
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// Aplica las opciones
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SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
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SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
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SDL_SetWindowSize(mWindow, REAL_SCREEN_WIDTH * mOptions->windowSize, REAL_SCREEN_HEIGHT * mOptions->windowSize);
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mLang->setLang(mOptions->language);
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// Inicializa el resto de variables
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@@ -172,7 +172,7 @@ bool Director::initSDL()
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SDL_SetRenderDrawColor(mRenderer, 0x00, 0x00, 0x00, 0xFF);
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// Establece el tamaño del buffer de renderizado
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SDL_RenderSetLogicalSize(mRenderer, SCREEN_WIDTH, SCREEN_HEIGHT);
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SDL_RenderSetLogicalSize(mRenderer, REAL_SCREEN_WIDTH, REAL_SCREEN_HEIGHT);
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// Establece el modo de mezcla
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SDL_SetRenderDrawBlendMode(mRenderer, SDL_BLENDMODE_BLEND);
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@@ -352,7 +352,7 @@ void Director::runTitle()
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void Director::runGame()
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{
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mGame = new Game(mRenderer, mAsset, mLang, mInput);
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mGame = new Game(mWindow, mRenderer, mAsset, mLang, mInput);
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setSection(mGame->run());
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delete mGame;
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}
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