forked from jaildesigner-jailgames/jaildoctors_dilemma
Singleton de ItemTracker
Arreglos menors
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@@ -1,19 +1,19 @@
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#pragma once
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "scoreboard.h" // for board_t
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class Asset; // lines 11-11
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class Debug; // lines 12-12
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class Input; // lines 13-13
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class ItemTracker; // lines 14-14
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class Resource; // lines 15-15
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class Room; // lines 16-16
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class Screen; // lines 17-17
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class Text; // lines 18-18
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "scoreboard.h" // for board_t
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class Asset; // lines 11-11
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class Debug; // lines 12-12
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class Input; // lines 13-13
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class ItemTracker; // lines 14-14
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class Resource; // lines 15-15
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class Room; // lines 16-16
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class Screen; // lines 17-17
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class Text; // lines 18-18
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class Demo
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{
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@@ -34,7 +34,7 @@ private:
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Uint32 ticks; // Contador de ticks para ajustar la velocidad del programa
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Uint32 ticksSpeed; // Velocidad a la que se repiten los bucles del programa
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std::string currentRoom; // Fichero de la habitación actual
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board_t board; // Estructura con los datos del marcador
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ScoreboardData board; // Estructura con los datos del marcador
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int counter; // Contador para el modo demo
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int roomTime; // Tiempo que se muestra cada habitacion
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int roomIndex; // Indice para el vector de habitaciones
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