forked from jaildesigner-jailgames/jaildoctors_dilemma
Mensajes de consola opcionales
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@@ -5,7 +5,7 @@
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#include <iostream>
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// Constructor
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Texture::Texture(SDL_Renderer *renderer, std::string path)
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Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
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{
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// Copia punteros
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this->renderer = renderer;
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@@ -19,7 +19,7 @@ Texture::Texture(SDL_Renderer *renderer, std::string path)
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// Carga el fichero en la textura
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if (path != "")
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{
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loadFromFile(path, renderer);
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loadFromFile(path, renderer, verbose);
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}
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}
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@@ -31,7 +31,7 @@ Texture::~Texture()
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}
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// Carga una imagen desde un fichero
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bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbose)
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{
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const std::string filename = path.substr(path.find_last_of("\\/") + 1);
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int req_format = STBI_rgb_alpha;
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@@ -44,7 +44,10 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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}
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else
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{
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std::cout << "Image loaded: " << filename.c_str() << std::endl;
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if (verbose)
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{
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std::cout << "Image loaded: " << filename.c_str() << std::endl;
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}
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}
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int depth, pitch;
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@@ -72,7 +75,10 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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SDL_Surface *loadedSurface = SDL_CreateRGBSurfaceWithFormatFrom((void *)data, width, height, depth, pitch, pixel_format);
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if (loadedSurface == nullptr)
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{
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std::cout << "Unable to load image " << path.c_str() << std::endl;
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if (verbose)
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{
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std::cout << "Unable to load image " << path.c_str() << std::endl;
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}
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}
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else
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{
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@@ -80,7 +86,10 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
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if (newTexture == nullptr)
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{
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std::cout << "Unable to create texture from " << path.c_str() << "! SDL Error: " << SDL_GetError() << std::endl;
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if (verbose)
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{
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std::cout << "Unable to create texture from " << path.c_str() << "! SDL Error: " << SDL_GetError() << std::endl;
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}
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}
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else
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{
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