forked from jaildesigner-jailgames/jaildoctors_dilemma
actualitzada la carpeta release a SDL3
migrat a resources.pack
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@@ -162,6 +162,6 @@ class Room {
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static auto setItem(Item::Data* item, const std::string& key, const std::string& value) -> bool; // Asigna variables a una estructura ItemData
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static auto parseKeyValue(const std::string& line) -> std::pair<std::string, std::string>;
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static void logUnknownParameter(const std::string& file_name, const std::string& key, bool verbose);
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static auto loadEnemyFromFile(std::ifstream& file, const std::string& file_name, bool verbose) -> Enemy::Data;
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static auto loadItemFromFile(std::ifstream& file, const std::string& file_name, bool verbose) -> Item::Data;
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static auto loadEnemyFromFile(std::istream& file, const std::string& file_name, bool verbose) -> Enemy::Data;
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static auto loadItemFromFile(std::istream& file, const std::string& file_name, bool verbose) -> Item::Data;
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};
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