fix: makefile i cmakes

fix: initSDLVideo en opengl de linux
This commit is contained in:
2026-03-08 15:18:48 +01:00
parent 9ebf259525
commit 8d9c838be2
3 changed files with 51 additions and 5 deletions

View File

@@ -538,6 +538,10 @@ auto Screen::initSDLVideo() -> bool {
const auto WINDOW_HEIGHT = Options::video.border.enabled ? Options::game.height + (Options::video.border.height * 2) : Options::game.height;
#ifdef __APPLE__
SDL_WindowFlags window_flags = SDL_WINDOW_METAL;
#elif defined(LINUX_BUILD)
// En Linux, SDL_WINDOW_OPENGL puede entrar en conflicto con el backend del renderer;
// el hint SDL_HINT_RENDER_DRIVER="opengl" es suficiente para seleccionar OpenGL.
SDL_WindowFlags window_flags = 0;
#else
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL;
#endif
@@ -555,11 +559,20 @@ auto Screen::initSDLVideo() -> bool {
// Crear renderer
renderer_ = SDL_CreateRenderer(window_, nullptr);
if (renderer_ == nullptr) {
std::cerr << "FATAL: Failed to create renderer! SDL Error: " << SDL_GetError() << '\n';
SDL_DestroyWindow(window_);
window_ = nullptr;
SDL_Quit();
return false;
// Fallback: reintentar sin forzar OpenGL (SDL elige el mejor disponible)
std::cerr << "WARNING: OpenGL renderer failed (" << SDL_GetError() << "), trying auto-select...\n";
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "");
renderer_ = SDL_CreateRenderer(window_, nullptr);
if (renderer_ == nullptr) {
std::cerr << "FATAL: Failed to create renderer! SDL Error: " << SDL_GetError() << '\n';
SDL_DestroyWindow(window_);
window_ = nullptr;
SDL_Quit();
return false;
}
// Sin OpenGL garantizado, deshabilitar shaders
Options::video.shaders = false;
std::cout << "WARNING: Shaders disabled (OpenGL not available)\n";
}
// Configurar renderer